[graphics] Ocean Mid (in progress) #1232
Merged
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Issues:
ocean-mid is actually two renderers - one for far away stuff that's not environment mapped and one for closer stuff that is. The transition between these two is missing, so there's an obvious line:
Some ocean "tiles" are flipped:
Sometimes we draw tiles that we probably shouldn't (this one should be left for ocean near)
and also some bad ocean shows up as you enter boggy (possibly the same problem)
The more complicated clipping case doesn't quite work (ride the lpc elevator down, or look straight down and move toward the ocean).