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game: auto-save pc-settings to user's home directory as well as memcard files #1233
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e65d27d
cmake: reduce warning spam especially from libs
xTVaser 06a2b52
runtime: add FS helper functions
xTVaser df9b95f
game: save/restore pc-settings | add original aspect option
xTVaser f2bc872
game: overwrite unloadable settings with defaults
xTVaser 2178916
temp: unable to set the games aspect-ratio in the boot else crash?
xTVaser d98cf1f
runtime: save memcard files to user directory as well
xTVaser 14ed38c
runtime: fix `pckernel` load order which resolves setting the orig as…
xTVaser 8ebcb36
lint: format
xTVaser 2c244da
cmake: revert warning suppression, it's just causing problems it seems
xTVaser 0cdb0b0
fix the order of the rest of `pckernel` and creation of obj file paths
xTVaser ca68ec0
Merge branch 'master' into v/autosave-settings
xTVaser 44660c3
lint: formatting
xTVaser 4190cf5
game: don't save settings on startup even if they are corrupted
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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should we make this a different function, instead of having it do different things with absolute and relative paths?
I'm not opposed to this (it makes sense to let absolute paths be absolute paths), but I'm just wondering.
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So the main reason I had to make this change is this method is used by the file-stream stuff:
jak-project/game/sce/sif_ee.cpp
Lines 100 to 102 in da00b1f
I think long-term yeah we probably want a more explicit function like
get_project_file_path
and that function linked above should not be assuming everything is within the project directory. I think we can do a lot of cleanup / simplification, but im not sure how much we want to do immediately.