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jak2: fix consite crash #3743

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Nov 3, 2024
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@Hat-Kid Hat-Kid commented Nov 3, 2024

Since #3735, loading consite in Jak 2 crashes due to an assert in the code that handles the PC clut blender DMA. The unused and half-implemented kor-transform texture animation doesn't have any blenders as the texture names are commented out in the C++ definition (and it seems that these textures are defined multiple times within different tpages in the same DGO, leading to errors during startup if uncommented), leading to a mismatch between the actual qwc in GOAL and the assumed DMA data size in C++.

@ManDude ManDude merged commit cbb8add into open-goal:master Nov 3, 2024
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