OTServBR-Global Stable v1.1.0
Support client 12.72.11206 and otclient (pull in progress)
Description:
NPCS converted to revscriptsys and removed the npcs xml
Changed jiddo lib to work with revscriptsys npcs, also making several improvements to the lib. And several other functions that have been improved or rework. We also removed all the code from the lib that parse/handle the npcs xml.
Module shop has been removed (a big improvement was made where the shop is now in npcType, more easily and is called directly from source).
Added back storage of npcs spawns in the world folder (there was also a reorganization, where npcs and monsters will be in separate files from now on, as it will be possible to see npcs on the map).
Several other modifications and adaptations to make compatibility possible.
NOTE: This commit (1ffd9f1) will work directly with the commit: opentibiabr/canary@0397d0c, from Canary repository.
After this commit, the OTServBR-Global will use the Canary Engine, there will no longer be source code in global.
Thanks for @dudantas, @lgrossi, @gpedro, @beats-dh, @omeranha, @dmarszk.
Modifications
Added:
Npclib:
Callbacks:
- onCloseChannel (CALLBACK_ON_CLOSE_CHANNEL)
- onMove (CALLBACK_ON_MOVE)
- FocusModule.tradeCallback
- NpcsEvent_t enum: NPCS_EVENT_PLAYER_CLOSE_CHANNEL
Lua functions:
- NpcHandler:getKeywordHandler()
- NpcHandler:getEventDelayedSay(playerId)
- NpcHandler:setEventDelayedSay(playerId, newEventDelayedSay)
- NpcHandler:getEventSay(playerId)
- NpcHandler:setEventSay(playerId, newEventSay)
- NpcHandler:getTalkStart(playerId)
- NpcHandler:setTalkStart(playerId, newTalkStart)
- NpcHandler:getTopic(playerId)
- NpcHandler:setTopic(playerId, newTopic)
- NpcHandler:checkInteraction(npc, player)
- NpcHandler:updateInteraction(npc, player)
- NpcHandler:setInteraction(npc, player)
- NpcHandler:removeInteraction(npc, player)
- NpcHandler:tradeRequest(npc, player, message)
- NpcHandler:onMove(npc, player, fromPosition, toPosition)
- NpcHandler:sendMessages(message, messageTable, npc, player, useDelay, delay)
- FocusModule:setTradeCallback(callback)
- Npc:sayWithDelay(npcId, text, messageType, delay, event, playerId)
- Npc:sendMessage(player, text)
- Npc:isMerchant()
- Npc:closeShopWindow(player)
- Npc:isInTalkRange(playerPosition)
- Npc:move(direction)
- Npc:turn(direction)
- Npc:follow(player)
- Npc:getId()
- Npc:sellItem(player, itemid, amount, subtype, actionid, <optional: default: 1> canDropOnMap)
- Npc:getDistanceTo(uid)
- NpcType:getSpeechBubble()
- NpcType:setSpeechBubble()
- Player:getItemIdByCid(itemId)
- Item:getClientId()
- LuaFunctionsLoader::getErrorDesc(ErrorCode_t code) new callback: LUA_ERROR_NPC_TYPE_NOT_FOUND
Cpp functions:
- Npc::onPlayerCloseChannel(creature)
- Game::loadCustomMap(name)
- Iomap: loadMonstersCustom(map), loadNpcsCustom(map), loadHousesCustom(map)
Cpp definitions:
- ITEM_FILLED_BATH_TUBE, ITEM_SWORD_RING, ITEM_CLUB_RING, ITEM_DWARVEN_RING, ITEM_RING_HEALING, ITEM_STEALTH_RING, ITEM_TIME_RING, ITEM_PAIR_SOFT_BOOTS, ITEM_PAIR_SOFT_BOOTS_ACTIVATED, ITEM_DEATH_RING, ITEM_DEATH_RING_ACTIVATED, ITEM_PRISMATIC_RING, ITEM_PRISMATIC_RING_ACTIVATED.
Othes:
- Added bank system lib (bank_system.lua)
- TalkAction: /addmoney playername, moneycount
Modified
Callbacks:
- FROM: CALLBACK_CREATURE_APPEAR, TO: CALLBACK_ON_APPEAR
- FROM: CALLBACK_CREATURE_DISAPPEAR, TO: CALLBACK_ON_DISAPPEAR
- FROM: CALLBACK_CREATURE_SAY, TO: CALLBACK_ON_SAY
- FROM: CALLBACK_ONTHINK, TO: CALLBACK_ON_THINK
- FROM: CALLBACK_PLAYER_ENDTRADE, TO: CALLBACK_PLAYER_END_TRADE
- FROM: CALLBACK_PLAYER_CLOSECHANNEL, TO: CALLBACK_CLOSE_CHANNEL
- FROM: CALLBACK_ONADDFOCUS, TO: CALLBACK_SET_INTERACTION
- FROM: CALLBACK_ONRELEASEFOCUS, TO: CALLBACK_REMOVE_INTERACTION
- FROM: CALLBACK_ONTRADEREQUEST, TO: CALLBACK_ON_TRADE_REQUEST
- FROM: SHOP_TRADEREQUEST, TO: FOCUS_TRADE_MESSAGE
Functions:
- From: player:removeMoneyNpc(), to: player:removeMoneyBank(cost)
- From: NpcHandler.eventSay[focus] = nil, to: NpcHandler:setEventSay(playerId, nil)
- From: NpcHandler.eventDelayedSay[focus] = nil, to: NpcHandler:setEventDelayedSay(playerId, nil)
- From: NpcHandler.talkStart[focus] = nil, to: NpcHandler:setTalkStart(playerId, nil)
- From: NpcHandler.topic[focus] = nil, to: NpcHandler:setTopic(playerId, nil)
- From: NpcHandler:onCreatureAppear, to: NpcHandler:onAppear
- From: NpcHandler:onCreatureDisappear, to: NpcHandler:onDisappear
- From: NpcHandler:onCreatureAppear, to: NpcHandler:onAppear
- From: NpcHandler:onCreatureSay, to: NpcHandler:onSay
- From: NpcHandler:onPlayerCloseChannel, to: NpcHandler:onCloseChannel
- From: NpcHandler.topic[playerId] = topicId, to: NpcHandler:setTopic(playerId, topicId)
- From: NpcHandler.topic[playerId] == topicId, to: NpcHandler:getTopic(playerId) == topicId
- From: Charm:cancelMessage(), to: charm:messageCancel()
- From: Charm:logMsg(), to: Charm:messageServerLog()
- msgcontains(message, keyword) = It was refactored so that it identifies the entire string and does not read just one word, generating this issue: https://github.com/opentibiabr/otservbr-global/issues/2736
Removed
Npclib:
Callbacks:
- NpcHandler: focuses, idleTime, talkRadius, shopItems, MESSAGE_ONBUY, MESSAGE_BOUGHT, MESSAGE_SELL, MESSAGE_ONSELL, MESSAGE_SOLD, MESSAGE_IDLETIMEOUT
- Voice modules
- Shop module
- NpcSystem (It was used to parse XML npcs information)
Lua functions:
- NpcHandler:isFocused
- NpcHandler:releaseFocus
- NpcHandler:onPlayerEndTrade
- NpcHandler:onSell
- doNpcSellItem
- doCreatureSayWithDelay
- doPlayerSellItem
- doPlayerBuyItemContainer
- doPlayerRemoveMoney
- getPlayerMoney
- closeShopWindow
Cpp functions:
- Npc:getCurrencyTrading()
Others modifications:
- Changed configkey = From: MAP_CUSTOM_ENABLED, to: TOGGLE_MAP_CUSTOM
- Fixed the load of the custom map, which is now directly in the source and works as a complement to the main map.
- Removed ConfigKey: MAP_CUSTOM_FILE and MAP_CUSTOM_SPAWN
- Some functions are capitalized to indicate that they are global functions, for example: MessageContains(), GetCount(), and others.
- Rework on bestiary_charm script