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Fix build issue with Win32 LoadLibrary when using UNICODE #148

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@walbourn walbourn commented Feb 5, 2023

Per the UTF-8 Everywhere Manifesto, it's best to not rely on the legacy ANSI .vs UNICODE macros for Win32 functions that take strings. Since you explicitly use an ANSI string for the call to LoadLibrary you should explicitly use the LoadLibraryA method.

This causes problems when trying to build your library using vcpkg manager when the setup adds the recommended UNICODE _UNICODE defines.

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