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OpenGG: All the sources needed to build the main verilog peripheral are in the top level. Currently all the sources files are added to a single project: matrix_mul.xise Files needed to build the core: gl_core.v Top level verilog module, encapsulates all the other modules besides fb_writer (coordinate transform, rasterizer, fifos, etc) async_inst_bram.v instruction "BRAM" module with asynchronous reads, this will be placed in LUTS rather than BRAM due to the combinational reads- clock the reads to infer BRAM gl_fetch.v: Fetch unit, hooked up to instruction BRAM, decode gl_decode.v Decode unit matrix_ctrl.v Contains and controls the two matrix stacks matrix_mul.v Contains logic to perform matrix multiplies fifo_reg.v Module to read and hold 3 values(1 triangle) off the fifo_96's to be consumed by gl_rasterizer gl_rasterizer.v Raster unit fb_writer.v Writes pixels to framebuffer All the floating point units needed are located in ipcore_dir: *note: these are currently all combinational, to improve performance, regenerate with clock f2i.v/f2i.ngc floating point to int fp_add.v/ngc fp_mul.v/ngc uses 2 dsp slices per instance fp_mul2.v/ngc uses no dsp slices fp_sub.v/ngc fp_div.v/ngc fifo_96.v/fifo_96.ngc CoreGEN'd fifo, 96-bits wide to accomodate 3 floating point numbers. Sits between coordinate transform/rasterizer and between rasterizer/fb_writer Testbenches: core_test.v Tests the entire core + fb_writer. other testbenches test what is implied by their names, might have deprecated ports
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OpenGL-like graphics pipeline on a Xilinx FPGA
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- Verilog 94.4%
- VHDL 4.7%
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