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Part 2 of our assignment following Legends: Monsters and Heroes. This is an expansion where we convert our current implementation to fit this new game mode

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oshorawal/Legends-Of-Valor-CS611-

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=== Assignment 3 === Contributor: Zhuyun Chen Email: zchen98@bu.edu BU ID: U38119774

======================== == Overview ===

This submission implements the Legend:Monster&Heroes game.

To compile, run command: javac *.java To start the game, run command: java Monsters_and_Heroes To play the game, follow instructions on screen. The ./data folder includes all datas for the game, you may change or add new datas to personalize the game. Data formats are included in the readme file in ./data folder.

Game rules: Control keys: W/w - move up A/a - move left S/s - move down D/d - move right

Map Signs: X - team position M - market O - inaccessible tile

DRIVER CLASS == Monsters_and_Heroes== Main driver class to play the game.

LOADER CLASS == HeroLoader == Class used to load Hero datas. == MonsterLoader == Class used to load Monster datas. == ItemLoader == Class used to load Item datas.

COLLECT CLASS == HeroCollect = Class represents a hero factory and used generate heroes in legend game. == MonsterCollect = Class represents a monster factory and used generate monsters in legend game.

GAME CLASS == Game == Class represents a game in general. Design in abstract way and can be extend by subclass. == RpgGame == Sub class of Game, represents a classical rpg game in general, and can be extend to different rpg games. == LegendGame == Sub class of RpgGame, represents a Legend:Monster&Hero game. The Legend game contains a LegendWorld, a LegendMarket, the HeroCollect and MonsterCollect factory, and a PlayerTeam.

TEAM CLASS == Team == Class represents a team in general, and contains a list of Characters. == PlayerTeam == Subclass of Team, represents a team that is controled by player. == MonsterTeam == Subclass of Team, represents a team of monsters.

WORLD CLASS == World == Class represents a game world in general. == LegendWorld == Subclass of World, represents the world for legend game.

CHARACTER CLASS == Character == Class represents a character in general. == BattleCahracter == Sub class of Character, represents a character that can fight in a battle. == Monster == Sub class of BattleCahracter, represents a Monster in the legend game. == Hero == Sub class of BattleCahracter, represents a Hero/player controled character in the legend game. A Hero has a dressed Weapon and Armor and carries an Inventory with all belongs. == Dragon == Sub class of Monster, represents a monster that is of type Dragon. == Exoskeleton == Sub class of Monster, represents a monster that is of type Exoskeleton. == Spirit == Sub class of Monster, represents a monster that is of type Spirit. == Warrier == Sub class of Hero, represents a Hero that is of type Warrior. == Sorcerer == Sub class of Hero, represents a Hero that is of type Sorcerer. == Paladin == Sub class of Hero, represents a Hero that is of type Paladin.

ITEM CLASS == Item == Class represents an Item in general. == RpgItem == Subclass of Item, represents an general Item in rpg game with related properties. == Weapon == Subclass of RpgItem, represents a Weapon item in rpg game. == Armor == Subclass of RpgItem, represents an Armor item in rpg game. == Potion == Subclass of RpgItem, represents a Potion item in rpg game. == Spell == Subclass of RpgItem, represents a Spell item in rpg game. == FireSpell == Subclass of Spell, represents a Spell of type FireSpell. == IceSpell == Subclass of Spell, represents a Spell of type IceSpell. == LightningSpell == Subclass of Spell, represents a Spell of type LightningSpell.

MARKET CLASS == Market == Class represents a market in general. == LegendMarket == Subclass of Market, represents a Market in Legend game. A market contains items of type Weapon/Armor/Potion/Spell.

== Inventory == Class represents an inventory in Legend game. An Inventory contains items of type Weapon/Armor/Potion/Spell that's being carried by someone.

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Part 2 of our assignment following Legends: Monsters and Heroes. This is an expansion where we convert our current implementation to fit this new game mode

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