XML format sample
<versions>
<version value="1079" description="Client 10.79" dat="3A71" spr="557A5E34" otb="56" />
</versions>
Code
// path to the versions xml file.
string path = @"versions.xml";
// creates a VersionStorage instance.
OpenTibia.Core.VersionStorage versions = new OpenTibia.Core.VersionStorage();
// loads the xml
versions.Load(path);
// gets a version from the storage by the signatures.
OpenTibia.Core.Version version = versions.GetBySignatures(0x3A71, 0x557A5E34);
// gets all versions 10.79
System.Collections.Generic.List<OpenTibia.Core.Version> result = versions.GetByVersionValue(1079);
// adds a new version.
versions.AddVersion(new OpenTibia.Core.Version(1078, "Client 10.78", 0x39CC, 0x554C7373, 56));
// replaces a version by the signatures.
versions.ReplaceVersion(new OpenTibia.Core.Version(1078, "My description 10.78", 0x39CC, 0x554C7373, 56), 0x39CC, 0x554C7373);
// removes a version by the signatures.
versions.RemoveVersion(0x39CC, 0x554C7373);
// saves the xml.
versions.Save();
// creates a Version 10.79.
OpenTibia.Core.Version version = new OpenTibia.Core.Version(1079, "Client 10.79", 0x3A71, 0x557A5E34, 0);
// the path to the spr file.
string path = @"C:\Clients\10.79\Tibia.spr";
// loads the spr file.
OpenTibia.Client.Sprites.SpriteStorage sprites = OpenTibia.Client.Sprites.SpriteStorage.Load(path, version);
// gets a sprite from the storage
OpenTibia.Client.Sprites.Sprite sprite = sprites.GetSprite(100);
// adding a sprite.
sprites.AddSprite(new OpenTibia.Client.Sprites.Sprite());
// replacing a sprite.
sprites.ReplaceSprite(new OpenTibia.Client.Sprites.Sprite(), 12);
// removing a sprite.
sprites.RemoveSprite(10);
// compiles the spr file.
sprites.Save();
// Assuming that you have a SpriteListBox named 'spriteListBox' in the form.
// creates a Version 10.79.
OpenTibia.Core.Version version = new OpenTibia.Core.Version(1079, "Client 10.79", 0x3A71, 0x557A5E34, 0);
// the path to the spr file.
string path = @"C:\Clients\10.79\Tibia.spr";
// loads the spr file.
OpenTibia.Client.Sprites.SpriteStorage sprites = OpenTibia.Client.Sprites.SpriteStorage.Load(path, version);
// gets 100 sprites from the storage and displays in the SpriteListBox
OpenTibia.Client.Sprites.Sprite[] list = new OpenTibia.Client.Sprites.Sprite[100];
for (uint i = 0; i < list.Length; i++)
{
list[i] = sprites.GetSprite(i);
}
this.spriteListBox.AddRange(list);
A control to display a list of sprites.
A control that displays minimap and light colors.
A control that displays outfit colors.