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Utilize Ped Config Flag checking for Cuff Status #434

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Jan 5, 2022
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2 changes: 2 additions & 0 deletions client.lua
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ local function CanOpenInventory()
return PlayerData.loaded
and not invBusy
and not PlayerData.dead
and not GetPedConfigFlag(PlayerData.ped, 120, true)
and (currentWeapon == nil or currentWeapon.timer == 0)
and not IsPauseMenuActive()
and not IsPedFatallyInjured(PlayerData.ped)
Expand Down Expand Up @@ -343,6 +344,7 @@ exports('useSlot', useSlot)
local function CanOpenTarget(ped)
return IsPedFatallyInjured(ped)
or IsEntityPlayingAnim(ped, 'dead', 'dead_a', 3)
or GetPedConfigFlag(ped, 120, true)
or IsEntityPlayingAnim(ped, 'mp_arresting', 'idle', 3)
or IsEntityPlayingAnim(ped, 'missminuteman_1ig_2', 'handsup_base', 3)
or IsEntityPlayingAnim(ped, 'missminuteman_1ig_2', 'handsup_enter', 3)
Expand Down