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fix(client): Check if drops are loaded #487

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Jan 20, 2022
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2 changes: 1 addition & 1 deletion client.lua
Original file line number Diff line number Diff line change
Expand Up @@ -705,7 +705,7 @@ RegisterNetEvent('ox_inventory:inventoryConfiscated', function(message)
end)

RegisterNetEvent('ox_inventory:createDrop', function(data, owner, slot)
drops[data[1]] = data[2]
if drops then drops[data[1]] = data[2] end
if owner == PlayerData.id and invOpen and #(GetEntityCoords(PlayerData.ped) - data[2]) <= 1 then
if currentWeapon?.slot == slot then currentWeapon = Utils.Disarm(currentWeapon) end

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