Releases: overextended/ox_inventory
Releases · overextended/ox_inventory
v2.43.4
Bug Fixes
- server: check for entity deletion when accessing vehicle inventory (Linden)
- server: compare inventory entity plate to requested plate (Linden)
- server/crafting: weight discrepancy during crafting (#1849) #1849 (Subham PRO)
Code Refactoring
- server/esx: check esx version and update config error (Linden)
v2.43.3
v2.43.2
Code Refactoring
- server/esx: error messaging for esx 1.11 (#1833) #1833 (Kasey Fitton)
v2.43.1
v2.43.0
v2.42.3
v2.42.2
Bug Fixes
- client: use client.dropmodel on invalid point.model (#1798) #1798 (0Programmer)
- server/inventory: set metadata.weight of petrolcan (Linden)
- server/crafting: don't start crafting when item is missing (Linden)
Code Refactoring
- client: replicate invBusy (Linden)
- use callback event for giveItem (Linden)
- server/inventory: disable giveItem if target inv is busy (Linden)
Chores
v2.42.1
Bug Fixes
- client: infinite textui (#1786) #1786 (Pegos)
- server/qbx: sync inventory items to player object (#1775) #1775 (Solareon)
- server/qbx: default NPC vehicle database id to nil (#1774) #1774 (Manason)
- client/shops: pass distance to targets (Linden)
Code Refactoring
- server/mysql: silent error on improper configuration (Linden)
- client: tweak inventory access distance checking (Linden)
- init: use lib.print.info (Linden)
- client: print when weapon is disarmed by game (Linden)
Chores
- locales: update da.json (#1784) #1784 (ARottenberger)
v2.42.0
Features
- qbx_core support (#1763) #1763 (Solareon)
- bridge/qbx: sync dynamic account types (#1767) #1767 (Solareon)
Bug Fixes
- client: disable using weapons while shooting and disarming (Linden)
- client: nil arithmetric (Linden)
- cure cancer (Linden)
- server/inventory: stash coords (#1768) #1768 (toshko)
- server/inventory: ignore owner/group checks when forcing open inventory (#1769) #1769 (Master Mind)
- server/qbx: invalid statebag access (Linden)
v2.41.0
Features
- server/qb: partial qb-inventory exports (Linden)
Bug Fixes
- client: early-return during 'giveItem' if using an item (Linden)
Code Refactoring
- server: change item count checks to Inventory.GetItemCount (Linden)
- server: make forceOpenInventory globally accessible (Linden)
- setup: prevent error from new qb-inventory data (Linden)
- client: set weapon timer based on time between shots (Linden)
- client: disable firing when weapon timer is nil (Linden)
- client: reduce delay between shooting and using items (Linden)