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pages/api/live-game-data/supported-games/wuthering_waves.mdx
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--- | ||
id: wuthering_waves | ||
image: "/img/embed/games/wuthering_waves.jpg" | ||
title: Wuthering Waves Game events | ||
hide_title: true | ||
sidebar_label: Wuthering Waves | ||
sidebar_position: 0 | ||
sidebar_custom_props: | ||
tags: | ||
overwolf_platform: true | ||
electron_platform: true | ||
--- | ||
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<!-- GENERATED USING /scripts/generate.js --> | ||
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<head> | ||
<meta name="keywords" content="API for Wuthering Waves, Wuthering Waves API, SDK for Wuthering Waves, Wuthering Waves SDK"/> | ||
</head> | ||
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<GameInfo gameId={24300} page="docs" /> | ||
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Please read the [overwolf.games.events](/api/live-game-data) documentation page to learn how to use Overwolf game events. | ||
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## Sample Apps | ||
* [Wuthering Waves game events sample app](https://github.com/overwolf/events-sample-app) | ||
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## Available Features | ||
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* [gep_internal](#gep_internal) | ||
* [game_info](#game_info) | ||
* [match_info](#match_info) | ||
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## Game event status | ||
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It is highly recommended to communicate errors and warnings to app users. | ||
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Check the current game event status [here](/status/). Alternatively, you can easily check that status from your app itself, [using our API](/topics/using-events/how-to-check-events-status-from-app). | ||
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## `gep_internal` | ||
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### Info Updates | ||
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key | Category | Values | Notes | Since GEP Ver. | | ||
------------ | ------------| ------------------------- | --------------------- | ------------- | | ||
gep_internal | gep_internal| Local + Public version number|See [notes](#gep_internal-note)| 253.0 | | ||
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#### *gep_internal* note | ||
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Data Example: | ||
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```json | ||
{"info":{"gep_internal":{"version_info":"{"local_version":"244.0.0","public_version":"244.0.0","is_updated":true}"}},"feature":"gep_internal"} | ||
``` | ||
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## `game_info` | ||
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### Info Updates | ||
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key | Category | Values | Notes | Since GEP Ver. | | ||
------------ | ------------| ------------------------- | --------------------- | ------------- | | ||
scene | game_info | The current scene-state |See [notes](#scene-note)| 256.0 | | ||
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#### *scene* note | ||
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Possible Scene values: | ||
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* lobby | ||
* ingame | ||
* death | ||
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Data Example: | ||
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```json | ||
{"feature": "game_info", "category": "game_info", "key": "scene", "data": "lobby"} | ||
``` | ||
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## `match_info` | ||
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### Events | ||
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Event | Event Data | Fired When | Notes | Since GEP Ver. | | ||
------------| -------------| --------------| -------------------------------------- | ---------------| | ||
match_start | nulll | In the beginning of each match| See [notes](#match_start-note) |256.0| | ||
match_end | nulll | At the end of each match| See [notes](#match_end-note) |256.0| | ||
death | nulll | The local player died | See [notes](#death-note) | 256.0 | ||
respawn | nulll | The local player respawn| See [notes](#death-note) |256.0| | ||
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#### *match_start* note | ||
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Data Example: | ||
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```json | ||
{"events":[{"name":"match_start","data":null}]} | ||
``` | ||
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#### *match_end* note | ||
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Data Example: | ||
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```json | ||
{"events":[{"name":"match_end","data":null}]} | ||
``` | ||
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#### *death* note | ||
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Data Example: | ||
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```json | ||
{"events":[{"name":"death","data":null}]} | ||
``` | ||
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#### *respawn* note | ||
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Data Example: | ||
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```json | ||
{"events":[{"name":"respawn","data":null}]} | ||
``` |
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