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4.2 refactor #25

Merged
merged 1 commit into from
Dec 22, 2023
Merged

4.2 refactor #25

merged 1 commit into from
Dec 22, 2023

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paddy-exe
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@paddy-exe paddy-exe commented Dec 21, 2023

  • Reworked all available BlendModes into ONE almighty Node.
  • Changed SDF shapes from the "Shapes" category to "Procedural" (they are procedural after all)
  • Added "SDF shape-name Shape" to the node title
  • Added Hyperbolic Cross and Precise Hyperbolic Cross Node for fancy VFX that need a bit altering to the shape in-engine
  • Updated README to set expectations about breaking changes from 4.1 and previous versions to 4.2 (due to support for custom drop down options in custom Visual Shader Nodes)
  • Rework README

StarShape-Animation

image

@paddy-exe paddy-exe added the ✨ enhancement New feature or request label Dec 21, 2023
Update to 4.2
Fix CI/CD for 4.x branch
Added two new procedural shapes
@paddy-exe paddy-exe marked this pull request as ready for review December 22, 2023 10:26
@paddy-exe paddy-exe merged commit 0e86e42 into v4.x Dec 22, 2023
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@paddy-exe paddy-exe deleted the 4.2-refactor branch December 22, 2023 10:27
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