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[Localization]Localized move-trigger text #3233
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feat: Add link to Discord in menu UI feat: Add Discord and Google login functionality Add container around discord and google icons refactor: Update environment variable names for Discord and Google client IDs feat: Add "Or use" translation for login options in multiple languages feat: Update menu UI translations for multiple languages Code review fixes refactor: Update Discord and Google client IDs in environment variables
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
this also reduces output noise in tests
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
# Conflicts: # src/locales/pt_BR/move-trigger.ts
# Conflicts: # src/locales/en/config.ts # src/locales/pt_BR/config.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: lnuvy <lnuvy.code@gmail.com>
Co-authored-by: lnuvy <lnuvy.code@gmail.com>
* Localization(pt): translated bgm-name.ts * fix
…ultgames#3118) * Make on-summon abilities trigger after the switch check * Add test
Maintains parity with Air Lock. Both of these probably need to be localized. Should fix issue 491 though
* Option to view Summary before adding new Pokemon to party * Fixed issues described by HopsWas * Adjusted makeRoomForConfirmUi to improve window spacing * Fixed ESLint issue + addressed OrangeRed review * Fixed Github pages issue * Removed duplicate unshiftPhase * Fixed phase order * Don't start from beginning of catch function * Option to view Summary before adding new Pokemon to party * Fixed issues described by HopsWas * Adjusted makeRoomForConfirmUi to improve window spacing * Fixed Github pages issue * Fixed phase order * Quick fix * This should fix the summaryOption feature without bugging confirm-ui-handler in other cases * Revert "Merge remote-tracking branch 'origin/summaryOption1' into summaryOption1" This reverts commit ea7d0ce, reversing changes made to 4c56595. * Added a better conditional that reflects its source and purpose --------- Co-authored-by: Frutescens <info@laptop> Co-authored-by: AJ Fontaine <fontbane@gmail.com>
…te disruption (pagefaultgames#3041) * Adds frenzyMissFunc trigger on NO_EFFECT hit result * Refactors FrenzyAttr to properly lapse tags each turn and remove tags on disrupt * Makes comment on CONFUSED tag clearer * Changes all integer usages to number in battler-tags * Update getBattlerTag function to use number instead of integer
* Bug Fix * Update src/system/game-stats.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fixing a test * Fixed import * Revert "Bug Fix" This reverts commit 8348449. --------- Co-authored-by: Frutescens <info@laptop> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
…ames#3122) * Bug Fix * Update src/system/game-stats.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fixing a test * Revert "Fixing a test" This reverts commit 1bdbe2d. * Test Re-Run --------- Co-authored-by: Frutescens <info@laptop> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
…ch and double battles (pagefaultgames#2462) * Adjust how counter attacks target to account for uturn/voltswitch * Creates move flag for metal burst/comeuppance to redirect in some cases * Remove debug printing * Bit shifts the redirect counter flag * Removes extraneous class from prior testing * Remove vitest timestamp file that was accidentally added
Mystic ticket icons in the achievements just confuse players
…red in dex (pagefaultgames#2713) * Fix reins et al being available without unlocking second mon * Small fix * Parentheses for safety * Add documentation to new function
Co-authored-by: Frutescens <info@laptop>
…stats (pagefaultgames#3117) * Fixed OHKO moves being affected by accuracy and evasion battle stats * Added related tests for Fissure, unskipped related test for Hustle * Tweaked fissure accuracy and evasion tests to use spyOn() for getAccuracyMultiplier() as per feedback * Fixed accuracy test for Fissure
* [Fix][Sprite] Politoed Back Sprites Retrieved first version from history. Rearranged frames to make jump a little less floaty. Set same anim length for all variations. Json is identical for all variations. Spritesheet frame position is identical for all variations. Trimmed the frame of extra space Reduced file size of spritesheets and JSON due to less unique frames needed. * [Fix][Sprite] Politoed Back Sprites - Reformatted JSON to texturepacker standard Reformatted json.
* fix remove pokemon menu * fix dropdown all is not changing bug * fix bug when go down with no starter on start button * fix starter corsor bug on deletion. out of screen cursor bug * fix challenge log * fix lint error
# Conflicts: # src/data/move.ts
# Conflicts: # package-lock.json # public/images/items.json # public/images/items.png # src/battle-scene.ts # src/battle.ts # src/data/ability.ts # src/data/arena-tag.ts # src/data/battle-stat.ts # src/data/battler-tags.ts # src/data/challenge.ts # src/data/move.ts # src/data/pokemon-forms.ts # src/data/pokemon-species.ts # src/data/terrain.ts # src/data/type.ts # src/field/arena.ts # src/field/pokemon.ts # src/locales/de/config.ts # src/locales/en/config.ts # src/locales/es/config.ts # src/locales/fr/config.ts # src/locales/it/config.ts # src/locales/ko/battle-info.ts # src/locales/ko/config.ts # src/locales/ko/modifier-type.ts # src/locales/pt_BR/battle.ts # src/locales/pt_BR/config.ts # src/locales/pt_BR/modifier-type.ts # src/locales/pt_BR/settings.ts # src/locales/pt_BR/starter-select-ui-handler.ts # src/locales/zh_CN/battle.ts # src/locales/zh_CN/config.ts # src/locales/zh_CN/menu-ui-handler.ts # src/locales/zh_CN/menu.ts # src/locales/zh_CN/modifier-type.ts # src/locales/zh_CN/pokemon-form.ts # src/locales/zh_CN/starter-select-ui-handler.ts # src/locales/zh_TW/config.ts # src/modifier/modifier-type.ts # src/phases.ts # src/system/game-data.ts # src/test/abilities/ability_timing.test.ts # src/test/abilities/aura_break.test.ts # src/test/abilities/battery.test.ts # src/test/abilities/battle_bond.test.ts # src/test/abilities/costar.test.ts # src/test/abilities/disguise.test.ts # src/test/abilities/dry_skin.test.ts # src/test/abilities/hustle.test.ts # src/test/abilities/ice_face.test.ts # src/test/abilities/intimidate.test.ts # src/test/abilities/intrepid_sword.test.ts # src/test/abilities/libero.test.ts # src/test/abilities/moxie.test.ts # src/test/abilities/parental_bond.test.ts # src/test/abilities/power_construct.test.ts # src/test/abilities/power_spot.test.ts # src/test/abilities/protean.test.ts # src/test/abilities/quick_draw.test.ts # src/test/abilities/sand_veil.test.ts # src/test/abilities/sap_sipper.test.ts # src/test/abilities/schooling.test.ts # src/test/abilities/screen_cleaner.test.ts # src/test/abilities/serene_grace.test.ts # src/test/abilities/sheer_force.test.ts # src/test/abilities/shield_dust.test.ts # src/test/abilities/shields_down.test.ts # src/test/abilities/steely_spirit.test.ts # src/test/abilities/sturdy.test.ts # src/test/abilities/unseen_fist.test.ts # src/test/abilities/volt_absorb.test.ts # src/test/abilities/wind_power.test.ts # src/test/abilities/wind_rider.test.ts # src/test/abilities/wonder_skin.test.ts # src/test/abilities/zen_mode.test.ts # src/test/abilities/zero_to_hero.test.ts # src/test/achievements/achievement.test.ts # src/test/arena/arena_gravity.test.ts # src/test/arena/weather_fog.test.ts # src/test/arena/weather_strong_winds.test.ts # src/test/battle/battle-order.test.ts # src/test/battle/battle.test.ts # src/test/battle/error-handling.test.ts # src/test/battle/special_battle.test.ts # src/test/items/eviolite.test.ts # src/test/items/exp_booster.test.ts # src/test/items/grip_claw.test.ts # src/test/items/leek.test.ts # src/test/items/leftovers.test.ts # src/test/items/light_ball.test.ts # src/test/items/metal_powder.test.ts # src/test/items/quick_powder.test.ts # src/test/items/scope_lens.test.ts # src/test/items/thick_club.test.ts # src/test/items/toxic_orb.test.ts # src/test/localization/terrain.test.ts # src/test/moves/astonish.test.ts # src/test/moves/aurora_veil.test.ts # src/test/moves/ceaseless_edge.test.ts # src/test/moves/double_team.test.ts # src/test/moves/dragon_rage.test.ts # src/test/moves/dynamax_cannon.test.ts # src/test/moves/fissure.test.ts # src/test/moves/flower_shield.test.ts # src/test/moves/follow_me.test.ts # src/test/moves/gastro_acid.test.ts # src/test/moves/glaive_rush.test.ts # src/test/moves/growth.test.ts # src/test/moves/hard_press.test.ts # src/test/moves/hyper_beam.test.ts # src/test/moves/light_screen.test.ts # src/test/moves/magnet_rise.test.ts # src/test/moves/make_it_rain.test.ts # src/test/moves/multi_target.test.ts # src/test/moves/octolock.test.ts # src/test/moves/purify.test.ts # src/test/moves/rage_powder.test.ts # src/test/moves/reflect.test.ts # src/test/moves/rollout.test.ts # src/test/moves/roost.test.ts # src/test/moves/spikes.test.ts # src/test/moves/spit_up.test.ts # src/test/moves/spotlight.test.ts # src/test/moves/stockpile.test.ts # src/test/moves/swallow.test.ts # src/test/moves/tackle.test.ts # src/test/moves/tail_whip.test.ts # src/test/moves/tailwind.test.ts # src/test/moves/thousand_arrows.test.ts # src/test/moves/tidy_up.test.ts # src/test/ui/transfer-item.test.ts # src/test/utils/gameManagerUtils.ts # src/test/utils/testUtils.ts # src/ui/confirm-ui-handler.ts # src/ui/menu-ui-handler.ts # src/ui/starter-select-ui-handler.ts # src/ui/summary-ui-handler.ts # vite.config.ts
Move trigger merge beta
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What are the changes?
Localized move-trigger text like:
Why am I doing these changes?
It should be localized
What did change?
Screenshots/Videos
✅En (Fully tested)
⬜Es
Missing
✅It
SKY_DROP
KNOCK_OFF
TRANSFORM
SOAK
TRICK_OR_TREAT
POLTERGEIST
COVET
BELLY_DRUM
ROLE_PLAY
✅Fr
SKY_DROP
KNOCK_OFF
TRANSFORM
SOAK
TRICK_OR_TREAT
POLTERGEIST
COVET
BELLY_DRUM
ROLE_PLAY
✅De
SKY_DROP
KNOCK_OFF
TRANSFORM
SOAK
TRICK_OR_TREAT
POLTERGEIST
COVET
BELLY_DRUM
ROLE_PLAY
✅Pt_BR
SKY_DROP
KNOCK_OFF
TRANSFORM
SOAK
TRICK_OR_TREAT
POLTERGEIST
COVET
BELLY_DRUM
ROLE_PLAY
✅Zh-CN
SKY_DROP
KNOCK_OFF
TRANSFORM
SOAK
TRICK_OR_TREAT
POLTERGEIST
COVET
BELLY_DRUM
ROLE_PLAY
✅Zh-TW
SKY_DROP
KNOCK_OFF
TRANSFORM
SOAK
TRICK_OR_TREAT
POLTERGEIST
COVET
BELLY_DRUM
ROLE_PLAY
✅Ko
SKY_DROP
KNOCK_OFF
TRANSFORM
SOAK
TRICK_OR_TREAT
POLTERGEIST
COVET
BELLY_DRUM
ROLE_PLAY
How to test the changes?
export const MOVESET_OVERRIDE: Array<Moves> = [Moves.SKY_DROP, Moves.BEAK_BLAST, Moves.MIND_BLOWN, Moves.STEEL_BEAM];
npm run start:dev
Checklist
npm run test
)