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Excessive CPU while resizing: Seems mostly better now with winit 0.20.0-alpha4. I see 50% CPU while dragging a corner of the window, but it goes back to normal levels immediately, even while holding the mouse button but not moving the cursor.
The CPU usage changes depending on window size; maybe it's our resize handler instead of winit? We have to recreate the wgpu swapchain on resize.
Update: winit 0.26 is going to ship with a fix for rust-windowing/winit#1195 🎉 That leaves just the excessive CPU issue, which I think is actually our bug #174
This is a tracking issue for bugs that affect the
invaders
example on macOSThe text was updated successfully, but these errors were encountered: