envMap automatic MIP level (HLSL Only) #154
Merged
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Changed the envMap cubmap texture type declaration from the obsolete DirectX 9 (2002) syntax to the newer DirectX 11 (2009) syntax.
This requires clients to update the cubemap declaration on their end from
samplerCUBE _Cube;
to
TextureCube _Cube;
SamplerState sampler_Cube;
This allows us to query the TextureCube object for the max Mip Level.
Currently Lygia assumes a default ENVMAP_MAX_MIP_LEVEL of 3, which is:
This results in cubemaps not being sufficiently blurred when using rough materials.
The new system is resolution independent and guarantees correct blurring levels.
ENVMAP_MAX_MIP_LEVEL can still be used to override the automatic setting if desired.