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provides simple mechanism to support using cached nodes #81

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AutoSponge
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@AutoSponge AutoSponge commented Sep 4, 2016

also supports nodes that get augmented outside of the morphdom render cycle
closes #77

…t get augmented outside of the morphdom render cycle
@yoshuawuyts
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I like the efficiency of the implementation, but I wonder though if it's a good idea to make this rely on non-native DOM methods. I think it might be worth it as there's little drawback, but I feel we should definitely ponder if this is the way we want to go.

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AutoSponge commented Sep 4, 2016

@yoshuawuyts isSameNode is a native method. Was there another method you were referring to?

EDIT: I guess, the need to polyfill that method for other browsers becomes either a job for morphdom or an exercise for the implementer

@yoshuawuyts
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@AutoSponge woah, I had no idea. This is great 💯

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I will still put in a check so it doesn't blow up in IE7-8.

@patrick-steele-idem patrick-steele-idem merged commit 3d4be15 into patrick-steele-idem:master Sep 6, 2016
@yoshuawuyts
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YESSSSS! 🎉

@patrick-steele-idem
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Thanks for the improvement! I will be including this release that will go out soon. I'm also working on some performance improvements and am also working on adding support for diffing the real DOM with a virtual DOM (that implements the same API as the real DOM). Thanks, again.

@yoshuawuyts
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@patrick-steele-idem when do you expect the release to come out? Lots of folks upstream are super stoked to start using this 😁

@patrick-steele-idem
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@yoshuawuyts Sorry, I became super focused on benchmarking and optimizing. I promise I will publish by EOD today.

@patrick-steele-idem
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Alright, new version published with support for isSameNode and diffing with virtual DOM nodes: morphdom@2.1.0

Please let me know if you see any issues. Thanks!

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Memoized elements are removed & added anyway
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