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undefined reference to `core::panicking::panic' #66

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kpreid asked this question in Q&A
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I see that as well for debug builds. But it builds fine with release mode.

$ crank build --device --release

Now that I got my hardware back from RMA, this is the first time I've tried my Rust project on it. And it boots to a pure white screen. That's disappointing.

The sprite_game example works correctly on the hardware, though! So, this white screen thing is my own bug.

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