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Egui Uppdate and simulator state to keep track of component condition #85
Egui Uppdate and simulator state to keep track of component condition #85
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commit 2d5f69f Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Fri Jul 5 10:54:32 2024 +0200 fixed clippy and and deprecated methods commit bafb7ac Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Fri Jul 5 10:46:25 2024 +0200 fixed rendering of area by setting constrain to false and stopping text wrapping commit 2c603ea Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Thu Jul 4 11:18:16 2024 +0200 updated to egui 0.28.0, TODO fix rendering of constant commit 5b9ac00 Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Tue Jul 2 13:35:11 2024 +0200 fixed warnings commit 3d4de8f Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Tue Jul 2 11:33:27 2024 +0200 moved run simulation code to gui.update commit 4265fa1 Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Mon Jul 1 11:22:27 2024 +0200 small fixes commit 07efe77 Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Mon Jul 1 11:16:11 2024 +0200 update to use id instead of string commit ea706d5 Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Mon Jul 1 10:49:46 2024 +0200 update to use raw scroll delta commit 50ad133 Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Mon Jul 1 10:25:39 2024 +0200 update keyboard struct field names commit 5f3541b Author: Olle Ronstad <olle.ronstad@gmail.com> Date: Mon Jul 1 10:10:50 2024 +0200 updated shadow
…_integration, added stuff to TODO
…mponent condition
…ed set_step_to for running state
hi, i've fixed up the vizia build, let's see if CI passes. |
Seems locally building the RISC-V model also fails, i will also fix that. |
Seems good now. As a side note, we should add the RISC-V model (and the MIPS once that's merged) to the CI build and clippy tests. What about the TODO's? Should we merge this as is or does it need more work first? |
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After IRL discussion, the TODOs have been handled. LGTM!
Egui were updated to 0.28.0
egui were updated to 0.28.0, required moving where clock() were called
as the preprocessing previous used have been deprecated. other changes where minor
Simulator State
Overview
State were added to simulator, allowing to set state to StepTo making the simulator automatically stop when a cycle is reached.
It also track if an halt, assert or error occurred during clocking the simulator.
compoennt codition vector were added allowing to se what may have caused a change in running state
GUI
Both simulator state and Componente condition vector were incopretaed into the ui
Changes
Two simulator fields were added and one changed
Two struct were created, RunningState and SimulatorError. RunningState enum can be running, stepping, stop, halt, assert or error. and SimulatorError enum is currently not fully implemented but is returned if clock or other function tries to run when state is error.
The Clock function were changed to update state and track component condition. This was done by adding all conditions reported to the vector and get the max Condition of the said vector, using derived compare on condition. The max condition is used to update state to an appropriate value.
some changes in gui were made to add the buttons and labels winch show state and reported conditions.
Misc