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docs(changelog): mention crash fix
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phBalance authored and phBalance committed Jan 3, 2024
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5 changes: 3 additions & 2 deletions CHANGELOG.md
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- Add explosions for 5e.
- Movement power improvements for 5e (pointing, description, and added gliding).
- Description improvements for invisibility and darkness. [#573](https://github.com/dmdorman/hero6e-foundryvtt/issues/573)
- Correct a crash during the start of each segment for characters that have endurance powers active but with no power modifiers. Consequently, automatic endurance tracking should be be better.
- Improvements to adjustment powers (although we suggest still only using them for characteristics):
- Adjustment powers should now respect uploaded multi sources and targets when triggering. They should also respect maximum amounts for absorption, aid, and transfer for 5e and 6e.
- No adjustment powers should be killing attacks that are enhanced by strength.
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- Initial DRAIN support.
- Changing PC/NPC actor type moved to sheet header. Also can be changed in the context menu of the actor sidebar. Fixes [#170](https://github.com/dmdorman/hero6e-foundryvtt/issues/170).
- Combat Tracker Improvments. Reworked underlying code so that _onEndRound and _onStartTurn are called as expected. This should lead to future automation improvments. For example Post-Segment-12 activities and Endurance use at the beginning of turn for continuous powers. Also changed tooltips for PREV/NEXT to align with Hero terminology. [#175](https://github.com/dmdorman/hero6e-foundryvtt/issues/175)
- Combat Tracker Improvements. Reworked underlying code so that _onEndRound and _onStartTurn are called as expected. This should lead to future automation improvements. For example Post-Segment-12 activities and Endurance use at the beginning of turn for continuous powers. Also changed tooltips for PREV/NEXT to align with Hero terminology. [#175](https://github.com/dmdorman/hero6e-foundryvtt/issues/175)
- Minor improvements to framework support.
- Fixed issue where Reduced Endurance was not included in END calculations. [#132](https://github.com/dmdorman/hero6e-foundryvtt/issues/132)

## Version 3.0.4

- Reworked Active Effects such that the effects on items remain with items. They are no longered
- Reworked Active Effects such that the effects on items remain with items. They are no longer
transferred from the item to the actor. This is following [FoundryVtt v11 ActiveEffect Transferral](https://foundryvtt.com/article/v11-active-effects/) recommendations.
- Fixed Custom martial attacks, they now show on attack tab. Also fixed the Set & Brace martial manuevers.
- Fixed a bug where an attack using charges would set END=0.
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