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Support #include
in shader.
#11
Conversation
So awesome, will package this into a new release this week! On Tue, Apr 24, 2012 at 6:03 PM, ZHANG Bei
Nicolas Garcia Belmonte - http://philogb.github.com/ |
I've been testing and Thanks |
@philogb Fixed :) |
Just fixed with another commit all framebuffer problems. Your demo now works in FF too :) |
Wow cool! |
Thus become the first webgl framework supporting
#include
in the world!The PR also includes:
texture
config ofPhiloGL
HAS_EXTENSION
.