These are additional modules for UnrealIRCD. The modules contained in the directory "unreal6" are developed for the unrealircd-6.0.0 version.
There are also older modules, known to work on the unrealircd-4.2.0 version, in the directory "unreal4", and on unrealircd-5.2.0, in "unreal5". These are unsupported. That means you can try to download and use them, but nobody will help you with these versions (unless it's a bug in unreal5 module).
Name | Description |
---|---|
metadata | Adds user and channel metadata (avatars etc) |
metadata-db | Stores user metadata (based on account) and channel metadata (+P only) |
unauthban | Allows adding bans that match only users not logged in |
showwebirc | Displays in WHOIS whether an user uses WEBIRC or websocket |
findchmodes | Allow ircops search for channels with certain mode set |
wwwstats | Exposes some network stats via unix socket (for web statistics/live info) |
wwwstats-mysql | Exposes some network stats via unix socket and periodically logs them to a MySQL/MariaDB database |
inchannelban-enforce | Kicks out users that are on banned channels enforcing ~channel bans |
NOTE: unreal 5 version is documented here
This one implements the METADATA command, allowing users to set their avatars, message colouring, status texts etc. It is currently based on the "Work In Progress" (that means the spec can change and then the module and clients will need updating) specification available here: metadata specification. It is known to work with the PIRC web client and IRCcloud. There's no widespread support for METADATA and no one seems to want to change this. I find this functionality useful, so I am maintaining it though.
For compatibility, the module uses two CAPs: draft/metadata
and draft/metadata-notify-2
, and also an ISUPPORT tag of METADATA
.
The module looks for a config block:
metadata {
max-user-metadata 10; // maximum metadata count for a single user
max-channel-metadata 10; // maximum metadata count for a single channel
max-subscriptions 10; // maximum number of metadata keys an user can subscribe to
};
If the config is not specified, the above defaults are used.
Short usage explanation (for "avatar" metadata key name):
- Set the avatar URL for your nick:
/metadata * set avatar :https://example.com/example.png
- Remove your avatar:
/metadata * set avatar
- Subscribe to avatars of users (so server will send them for you):
/metadata * sub avatar
- The notification sent by the server:
:irc.example.com METADATA someone avatar * :https://example.com/example.png
Please keep these * signs intact.
NOTE: unreal 5 version is documented here
WARNING: this is untested! Any feedback will be appreciated.
This one stores metadata for registered users (based on their account names) coming from the metadata module, and restores it for them at logon. User data will expire after specified time (in days). You probably want to set this to a value similar to your services account expiration. Metadata is also stored for +P channels.
Of course, the metadata
module is required to be loaded for it to work.
This module needs to be loaded on only single server on the network. (You may keep it active on a second one for redundancy, it won't break anything.)
The module looks for a config block:
metadata-db {
database "metadata.db";
expire-after 365; // days
};
If the config is not specified, the above defaults are used.
NOTE: unreal 5 version is documented here
This one is created as an attempt of making behaviour of the +R chanmode more selective. It allows things like:
~unauth:*!*@*.someisp.com
- lets users from someisp in only when they are registered - this is the particular target
of creating this module.
~unauth:~quiet:~channel:#channel
- allows users coming from #channel to talk only when they are registered.
NOTE: unreal 5 version is documented here
This one displays WHOIS info for users that are connected with WEBIRC authorization or using a websocket connection. To use it, you have to configure who can see the lines:
set {
whois-details {
webirc { everyone none; self full; oper full; }
websocket { everyone none; self full; oper full; }
}
}
This will display the info to the user itself and all ircops, but not to normal users.
That is different to the older unreal5 module which always allowed everyone to see the info and only displayed WEBIRC.
NOTE: unreal 5 version is documented here
This one allows IRCoperators to check which channels use certain channel mode. You can use it to check, for example, who has the Channel History enabled.
Usage example:
/findchmodes +H
NOTE: unreal 5 version is documented here
This one allows Unreal to cooperate with a web statistics system. This is the simpler version; see below for an extended module with MySQL support, unfortunately not installable with Unreal's module manager. Do NOT install them both. (Not yet available for unreal 6, please wait patiently for me.)
A single interface is used: UNIX socket. The socket is created on a path specified in config block. When you connect to the socket, the module "spits out" all the current data in JSON format and closes. You can test it with the shell command socat - UNIX-CONNECT:/tmp/wwwsocket.sock
. It can be used to generate channel lists, server lists, view user counts etc in realtime. Example data:
{
"clients": 19,
"channels": 4,
"operators": 18,
"servers": 2,
"messages": 1459,
"serv": [{
"name": "test1.example.com",
"users": 2
}],
"chan": [{
"name": "#help",
"users": 1,
"messages": 0
}, {
"name": "#services",
"users": 8,
"messages": 971
}, {
"name": "#opers",
"users": 1,
"messages": 0,
"topic": "This channel has some topic"
}, {
"name": "#aszxcvbnm",
"users": 2,
"messages": 485
}]
}
+p / +s channels are always ignored.
Message counters are not very precise, as the module counts only messages going through the server it is loaded on. That means that some channels at some time can not be counted.
The module looks for a config block:
wwwstats {
socket-path "/tmp/wwwstats.sock"; // this option is REQUIRED
};
This one replaces the "wwwstats" module (do NOT install them both), allowing Unreal to cooperate with a web statistics system. Two interfaces are used:
- UNIX socket. The socket is created on a path specified in config block. When you connect to the socket, the module "spits out" all the current data in JSON format and closes. You can test it with the shell command
socat - UNIX-CONNECT:/tmp/wwwsocket.sock
. It can be used to generate channel lists, server lists, view user counts etc in realtime. Example data:
{
"clients": 19,
"channels": 4,
"operators": 18,
"servers": 2,
"messages": 1459,
"serv": [{
"name": "test1.example.com",
"users": 2
}],
"chan": [{
"name": "#help",
"users": 1,
"messages": 0
}, {
"name": "#services",
"users": 8,
"messages": 971
}, {
"name": "#opers",
"users": 1,
"messages": 0,
"topic": "This channel has some topic"
}, {
"name": "#aszxcvbnm",
"users": 2,
"messages": 485
}]
}
- MySQL database.
Due to incompatibility with the Unreal's module manager, this module must be installed manually.
The module periodically inserts new data to the database, unless the data had not changed since the last insert. This can be used to generate graphs, view previous channel topics etc. You should specify database host (localhost is recommended), user, password and database name. Table structure will be created automatically. The structure is:
CREATE TABLE IF NOT EXISTS `chanlist` (`id` int(11) NOT NULL AUTO_INCREMENT, `date` int(11), `name` char(64), `topic` text, `users` int(11), `messages` int(11), PRIMARY KEY (`id`), UNIQUE KEY `name` (`name`,`users`,`messages`), KEY `name_3` (`name`), KEY `date` (`date`) )
CREATE TABLE IF NOT EXISTS `stat` (`id` int(11) NOT NULL AUTO_INCREMENT, `date` int(11), `clients` int(11), `servers` int(11), `messages` int(11), `channels` int(11), PRIMARY KEY (`id`), UNIQUE KEY `changes` (`clients`,`servers`,`messages`,`channels`), KEY `date` (`date`) )
For obvious reasons you should not enable MySQL on more than one server on your network.
Compiling with mysql support needs mysql client libraries installed on your system. The module is compiled with the command EXLIBS="-lmysqlclient" make
. If you happen to compile without the EXLIBS option, the module won't load. In such case you should rm src/modules/third/m_wwwstats.so
and then retry.
+p / +s channels are always ignored.
Message counters are not very precise, as the module counts only messages going through the server it is loaded on. That means that some channels at some time can not be counted.
The module looks for a config block:
wwwstats {
socket-path "/tmp/wwwstats.sock"; // do not specify if you don't want the socket
use-mysql; // remove this line if you don't want mysql
mysql-interval "900"; // time in seconds, default is 900 (15 minutes)
mysql-host "localhost";
mysql-db "database";
mysql-user "username";
mysql-pass "password";
};
This one adds additional functionality to ~c
/~channel
bans. Normally, if channel #a has ~channel:#b
on its ban list, it prevents users being on #b joining #a. But if the user joins #a first, (s)he can stay here reading all conversations, and the ban only forbids talking. This module prevents that, removing the user from #a immediately when #b is joined.
The module looks for a config block:
// if the config block is missing, the following settings are assumed
inchannelban-enforce {
action kick; // must be "kick" or "part"
notice-text "*** Restrictions set on $ban prevent you from being on $joined at the same time. Leaving $ban"; // If missing, no notice will be sent.
kick-text "Enforcing channel ban for $joined"; // Required for "kick" action.
};
In notice-text
and kick-text
you can use variables $joined
(the channel that is banned and the user just joined, #b from the example above) and $ban
(the channel that has $joined
on its banlist, #a from the example).
If part
action is chosen, no PART reason will be displayed to other channel members. (The user is already banned, so can't use a PART reason anyway.)
geoip-base
,geoip-connect-notice
,geoip-transfer
,geoip-whois
,geoip-chanban
: equivalent capabilities are now included inside Unreal 6. Please refer to the IRCd documentation on how to enable them.monitor
,setname
: these are now included inside Unreal 6 with identical functionality and enabled by default.extjwt
: this is now included inside Unreal 6. Requires enabling (theloadmodule
line) and configuration. Check outmodules.optional.conf
file for UnrealIRCd 6 for up-to-date documentation.bot-tag
: no longer needed. It provided the old tag nameinspircd.org/bot
. Now the IRCv3 draft standarddraft/bot
is included in both unreal 5 and 6.
This one provides data for other "geoip" modules (currently there is only one available, "geoip-whois").
This module needs to be loaded on only single server on the network. (You may keep it active on a second one for redundancy, it won't break anything.)
The module looks for a config block:
geoip {
ipv4-blocks-file "GeoLite2-Country-Blocks-IPv4.csv";
ipv6-blocks-file "GeoLite2-Country-Blocks-IPv6.csv";
countries-file "GeoLite2-Country-Locations-en.csv";
};
If one of blocks files is missing, the address type is ignored by the module. If more files can't be loaded, the module fails.
If this config block is not given, it defaults to looking for three files in conf/: GeoLite2-Country-Blocks-IPv4.csv, GeoLite2-Country-Locations-en.csv, GeoLite2-Country-Blocks-IPv6.csv. These can be downloaded from here (get GeoLite2 Country in CSV format). We are notified that the download method may change soon.
This one appends swhois info to all users, unless they are not listed in the geoip data.
This module needs to be loaded on only single server on the network (it'll serve the whole network), and requires the "geoip-base" module loaded on same server.
The module looks for a config block:
geoip-whois {
display-name; // Poland
display-code; // PL
// display-continent; // Europe
info-string "connected from "; // remember the trailing space!
};
Display option left out means that this info won't be displayed. (Keep at least one enabled.) No info-string text will cause the module to default to "connected from ".
This one allow banning users from certain countries on a channel. Exceptions and invite exceptions are also possible.
/mode #channel +b ~C:FR
- will prevent all users from France from joining.
/mode #channel +iI ~C:RO
- only users from Romania will be able to join.
/mode #channel +be *4*!*@* ~C:PL
- only users from Poland are allowed to have a number "4" in their nick.
Load this module on every server, together with geoip-base (on two servers for redundancy) or geoip-transfer (on remaining ones).
This one sends geoip information to a far connect (+F) snomask.
Do not load this module on more than one server on the network. Correctly configured geoip-base
or geoip-transfer
is required.
This one transfers data that come from the geoip-base module loaded on other server, so you don't have to use the resource-intensive geoip-base everywhere. It may be needed by the "geoip-chanban".
This one is created as an attempt of making behaviour of the +R chanmode more selective. It allows things like:
~I:*!*@*.someisp.com
- lets users from someisp in only when they are registered - this is the particular target
of creating this module.
~I:~q:~c:#channel
- allows users coming from #channel to talk only when they are registered.
This one appends swhois info to users that are connected with WEBIRC authorization.
This one allows Unreal to cooperate with a web statistics system. This is the simpler version; see below for an extended module with MySQL support, unfortunately not installable with Unreal's module manager. Do NOT install them both.
A single interface is used: UNIX socket. The socket is created on a path specified in config block. When you connect to the socket, the module "spits out" all the current data in JSON format and closes. You can test it with the shell command socat - UNIX-CONNECT:/tmp/wwwsocket.sock
. It can be used to generate channel lists, server lists, view user counts etc in realtime. Example data:
{
"clients": 19,
"channels": 4,
"operators": 18,
"servers": 2,
"messages": 1459,
"serv": [{
"name": "test1.example.com",
"users": 2
}],
"chan": [{
"name": "#help",
"users": 1,
"messages": 0
}, {
"name": "#services",
"users": 8,
"messages": 971
}, {
"name": "#opers",
"users": 1,
"messages": 0,
"topic": "This channel has some topic"
}, {
"name": "#aszxcvbnm",
"users": 2,
"messages": 485
}]
}
+p / +s channels are always ignored.
Message counters are not very precise, as the module counts only messages going through the server it is loaded on. That means that some channels at some time can not be counted.
The module looks for a config block:
wwwstats {
socket-path "/tmp/wwwstats.sock"; // this option is REQUIRED
};
This one allows IRCoperators to check which channels use certain channel mode. You can use it to check, for example, who has the Channel History enabled.
Usage example:
/findchmodes +H
This one implements the METADATA command, allowing users to set their avatars, message colouring, status texts etc. It is currently based on the "Work In Progress" (that means the spec can change and then the module and clients will need updating) specification available here: metadata specification. It is known to work with the PIRC web client and IRCcloud.
For compatibility, the module uses two CAPs: draft/metadata
and draft/metadata-notify-2
, and also an ISUPPORT tag of METADATA
.
The module looks for a config block:
metadata {
max-user-metadata 10; // maximum metadata count for a single user
max-channel-metadata 10; // maximum metadata count for a single channel
max-subscriptions 10; // maximum number of metadata keys an user can subscribe to
enable-debug 0; // set to 1 for ircops to receive all METADATA commands (floody)
};
If the config is not specified, the above defaults are used.
Short usage explanation (for "avatar" metadata key name):
- Set the avatar URL for your nick:
/metadata * set avatar :https://example.com/example.png
- Remove your avatar:
/metadata * set avatar
- Subscribe to avatars of users (so server will send them for you):
/metadata * sub avatar
- The notification sent by the server:
:irc.example.com METADATA someone avatar * :https://example.com/example.png
Please keep these * signs intact.
This one stores metadata for registered users (based on their account names) coming from the metadata module, and restores it for them at logon. User data will expire after specified time (in days). You probably want to set this to a value similar to your services account expiration. Metadata is also stored for +P channels.
Of course, the metadata
module is required to be loaded for it to work.
This module needs to be loaded on only single server on the network. (You may keep it active on a second one for redundancy, it won't break anything.)
The module looks for a config block:
metadata-db {
database "metadata.db";
expire-after 365; // days
};
If the config is not specified, the above defaults are used.
This one implements the IRCv3 SETNAME capability.
This one implements the IRCv3 MONITOR command. It's independent from the built-in WATCH.
This one adds an inspircd.org/bot
message tag to each message sent by a bot (marked with +B flag). This is compatible with more than one existing server software, and can be used bots to avoid replying to other bots. In my opinion, a metadata key is the superior solution, but so far message tags are much more universally supported.
This one provides an EXTJWT
command to generate tokens for authenticating to external web services. It is currently based on the "Work In Progress" (that means the spec can change and then the module and clients will need updating) specification available here: EXTJWT specification.
To use the vfy
claim (verify-url
option) you must provide your own verification facility, separate for each service (and for the default JWT when applicable). See the specification for details.
The module looks for a config block:
extjwt {
method "HS256"; // must be one of: NONE (not recommended), HS256, HS384, HS512, ES256, ES384, ES512, RS256, RS384, RS512
expire-after 30; // seconds
secret "somepassword"; // do not set when using ES*, RS* or NONE method, required for HS* method
// key "somefile.pem"; // path to the private key PEM file placed in conf/ - do not set when using HS* or NONE method, required for ES* and RS* method
service "test" { // optional service block
method "ES512"; // supported: HS256, HS384, HS512, ES256, ES384, ES512, RS256, RS384, RS512
// secret "anotherpassword"; // required for HS methods
key "someotherfile.pem"; // required for ES and RS methods
expire-after 60; // seconds, will be inherited from default if not given
verify-url "https://example.com/verify/?t=%s"; // optional, won't be inherited, must be http or https, must contain %s
};
service "test2" {
method "HS384";
secret "yetanotherpassword";
};
};
These methods allow you to pass your public key to someone verifying your tokens, without giving them chance to generate their own signed tokens (they would need to have the private key for that). Below is a quick reference for generating the key pairs.
To generate RS256, RS384 or RS512 private key (to add to your IRCd):
openssl genrsa -out privkey.pem 4096
To generate matching public key (to use for token verification):
openssl rsa -in privkey.pem -pubout > pubkey.pem
To generate ES256, ES384 or ES512 private key (to add to your IRCd):
openssl ecparam -genkey -name secp521r1 -noout -out privkey.pem
To generate matching public key (to use for token verification):
openssl ec -in privkey.pem -pubout -out pubkey.pem
Of course, substitute your preferred file names for pubkey.pem
and privkey.pem
.
Remember that modules listed below are now unsupported.
This one appends swhois info to all users, unless they are not listed in the input data.
This module needs to be loaded on only single server on the network.
The module looks for a config block:
geoip-whois {
ipv4-blocks-file "GeoLite2-Country-Blocks-IPv4.csv";
ipv6-blocks-file "GeoLite2-Country-Blocks-IPv6.csv";
countries-file "GeoLite2-Country-Locations-en.csv";
display-name; // Poland
display-code; // PL
// display-continent; // Europe
info-string "connected from "; // remember the trailing space!
};
If one of blocks files is missing, the address type is ignored by the module. If more files can't be loaded, the module fails. Display option left out means that this info won't be displayed. (Keep at least one enabled.) No info-string text will cause the module to default to "connected from ".
If this block is not given, it works like the old version, defaulting to the options in example above, and looking for three files in conf/: GeoLite2-Country-Blocks-IPv4.csv, GeoLite2-Country-Locations-en.csv, GeoLite2-Country-Blocks-IPv6.csv. These can be downloaded from here (get GeoLite2 Country in CSV format).
This one is created as an attempt of making behaviour of the +R chanmode more selective. It allows things like:
~I:*!*@*.someisp.com
- lets users from someisp in only when they are registered - this is the particular target
of creating this module.
~I:~q:~c:#channel
- allows users coming from #channel to talk only when they are registered.
This one appends swhois info to users that are connected with WEBIRC authorization.
This one allows the Unreal to cooperate with a web statistics system. Two interfaces are used:
- UNIX socket. The socket is created on a path specified in config block. When you connect to the socket, the module "spits out" all the current data in JSON format and closes. You can test it with the shell command
socat - UNIX-CONNECT:/tmp/wwwsocket.sock
. It can be used to generate channel lists, server lists, view user counts etc in realtime. Example data:
{
"clients": 19,
"channels": 4,
"operators": 18,
"servers": 2,
"messages": 1459,
"serv": [{
"name": "test1.example.com",
"users": 2
}],
"chan": [{
"name": "#help",
"users": 1,
"messages": 0
}, {
"name": "#services",
"users": 8,
"messages": 971
}, {
"name": "#opers",
"users": 1,
"messages": 0,
"topic": "This channel has some topic"
}, {
"name": "#aszxcvbnm",
"users": 2,
"messages": 485
}]
}
- MySQL database. The module periodically inserts new data to the database, unless the data had not changed since the last insert. This can be used to generate graphs, view previous channel topics etc. You should specify database host (localhost is recommended), user, password and database name. Table structure will be created automatically. The structure is:
CREATE TABLE IF NOT EXISTS `chanlist` (`id` int(11) NOT NULL AUTO_INCREMENT, `date` int(11), `name` char(64), `topic` text, `users` int(11), `messages` int(11), PRIMARY KEY (`id`), UNIQUE KEY `name` (`name`,`users`,`messages`), KEY `name_3` (`name`), KEY `date` (`date`) )
CREATE TABLE IF NOT EXISTS `stat` (`id` int(11) NOT NULL AUTO_INCREMENT, `date` int(11), `clients` int(11), `servers` int(11), `messages` int(11), `channels` int(11), PRIMARY KEY (`id`), UNIQUE KEY `changes` (`clients`,`servers`,`messages`,`channels`), KEY `date` (`date`) )
For obvious reasons you should not enable MySQL on more than one server on your network.
Compiling with mysql support needs mysql client libraries installed on your system. The module is compiled with the command EXLIBS="-lmysqlclient" make
. If you happen to compile without the EXLIBS option, the module won't load. In such case you should rm src/modules/third/m_wwwstats.so
and then retry.
Optionally, MySQL support can be completely removed (when you don't want to use it, and don't have the client libraries installed). Do this by changing the line #define USE_MYSQL
to #undef USE_MYSQL
in the module source.
+p / +s channels are always ignored.
Message counters are not very precise, as the module counts only messages going through the server it is loaded on. That means that some channels at some time can not be counted.
The module looks for a config block:
wwwstats {
socket-path "/tmp/wwwstats.sock"; // do not specify if you don't want the socket
use-mysql; // remove this line if you don't want mysql
mysql-host "localhost";
mysql-db "database";
mysql-user "username";
mysql-pass "password";
};
You can use, modify and share the modules according to the GPLv3 license, unless it's stated differently inside the source code file.