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Merge pull request #152 from st-Wook/fix_typo
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Fix typos
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steel97 authored May 5, 2023
2 parents 2f2387b + 29d861a commit 51dcb10
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Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion src/CompositeTilemap.ts
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ import type { TileRenderer } from './TileRenderer';
/**
* A tilemap composite that lazily builds tilesets layered into multiple tilemaps.
*
* The composite tileset is the concatenatation of the individual tilesets used in the tilemaps. You can
* The composite tileset is the concatenation of the individual tilesets used in the tilemaps. You can
* preinitialized it by passing a list of tile textures to the constructor. Otherwise, the composite tilemap
* is lazily built as you add more tiles with newer tile textures. A new tilemap is created once the last
* tilemap has reached its limit (as set by {@link CompositeTilemap.texturesPerTilemap texturesPerTilemap}).
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2 changes: 1 addition & 1 deletion src/TextileResource.ts
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Expand Up @@ -15,7 +15,7 @@ type TextureTile = {
baseTexture: BaseTexture;
};

// For some reason ESLint goes mad with indendation in this file ^&^
// For some reason, ESLint goes mad with indentation in this file ^&^
/* eslint-disable indent */

/**
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2 changes: 1 addition & 1 deletion src/TileRenderer.ts
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Expand Up @@ -3,7 +3,7 @@ import { settings } from './settings';
import { TilemapGeometry, TilemapShader } from './TilemapShader';
import { TextileResource } from './TextileResource';

// For some reason ESLint goes mad with indendation in this file ^&^
// For some reason, ESLint goes mad with indentation in this file ^&^
/* eslint-disable no-mixed-spaces-and-tabs, indent */

/**
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2 changes: 1 addition & 1 deletion src/TilemapShader.ts
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Expand Up @@ -63,7 +63,7 @@ void main(void)

import { Buffer, Geometry, Shader, Program, Matrix } from '@pixi/core';

// For some reason ESLint goes mad with indendation in this file ^&^
// For some reason, ESLint goes mad with indentation in this file ^&^
/* eslint-disable no-mixed-spaces-and-tabs, indent */

export class TilemapShader extends Shader
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2 changes: 1 addition & 1 deletion src/settings.ts
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Expand Up @@ -14,7 +14,7 @@ export const settings = {
* The width/height of each texture tile in a {@link TEXTILE_DIMEN}. This is 1024px by default.
*
* This should fit all tile base-textures; otherwise, {@link TextileResource} may fail to correctly
* upload the textures togther in a tiled fashion.
* upload the textures together in a tiled fashion.
*/
TEXTILE_DIMEN: 1024,

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