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fix stage simulator to create tradable material in circle
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tyrosine1153 committed Oct 8, 2024
1 parent 4c1db15 commit 8f6f4f4
Showing 1 changed file with 5 additions and 3 deletions.
8 changes: 5 additions & 3 deletions Lib9c/Battle/Simulator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -164,15 +164,17 @@ MaterialItemSheet materialItemSheet
try
{
var data = itemSelector.Select(1).First();
if (materialItemSheet.TryGetValue(data.ItemId, out var itemData))
if (materialItemSheet.TryGetValue(data.ItemId, out var materialRow))
{
var count = random.Next(data.Min, data.Max + 1);
for (var i = 0; i < count; i++)
{
var item = ItemFactory.CreateMaterial(itemData);
var material = materialRow.ItemSubType is ItemSubType.Circle
? ItemFactory.CreateTradableMaterial(materialRow)
: ItemFactory.CreateMaterial(materialRow);
if (reward.Count < maxCount)
{
reward.Add(item);
reward.Add(material);
}
else
{
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