The idea behind this project is to play Diablo II the way that you want to play. Every option in the ModConfig
is optional.
This should be compatible with PlugY and other things such as:
- PlugY by Yohann Nicolas.
- MultiRes / BH by SlashDiablo.
The mod config is located in cfg.json
. You can change this config to your liking to produce a new data
folder.
- SourceDir
string
- Specifies the directory the source text files are read from
- If this is omitted, or set to "", the built-in 113c data files will be used.
- IncreaseStackSizes
bool
- Increases book of tp to 100
- Increases book of id to 100
- Increases arrows maxstack to 511
- Increases bolts maxstack to 511
- Increases key stack sizes to 100
- IncreaseMonsterDensity
float
- Will increase the density of all areas by the given multiplier
MAX: 30.0
MIN: 0.0
- Set to
-1
to omit
- EnableTownSkills
bool
- Enables all skills in town
- NoDropZero
bool
- Sets "NoDrop" = 0 (Monsters will always drop items)
- QuestDrops
bool
- Enables quest drops for boss kills always
- UniqueItemDropRate
float
- Will increase the rate in which uniques/sets drop
- When using this setting, high values will prevent some monsters from dropping set items.
- Act bosses at approximately 10
- Mini bosses at approximately 85
- Other special monsters at approximately 200
- All other monsters at approximately 450
- Set to
-1
to omit
- RuneDropRate
float
- Valid values are from 1 (vanilla drop rate) - 100 (even chance for all runes)
- Does not change the maximum rune any enemy can drop.
- Scales exponetially:
- Each increase of 1 raises the drop rate of the highest runes by ~5% cumulatively
- E.g. Zod is 12.5x more common at 50 (1/418), and 156x (1/33) more common at 100.
- StartWithCube
bool
- Characters will start with cube when created
- Cowzzz
bool
- Enables ability to kill cow king and still make cow portal
- Adds ability to cube 1 town portal scroll to make the cow portal
- EnterToExit
bool
- If this is true, this will require the user to press enter to close the program
- If false, it will not prompt user input
- RandomOptions
RandomOptions
- Randomize
bool
- Will randomize if set to true
- Seed
int
- Will use this seed for randomization
- Set to
-1
to generate a random seed
- IsBalanced
bool
- Allows props only from items within 10 levels of the base item so that you don't get crazy hell stats on normal items, but still get a wide range of randomization
- AllowDuplicateProps
bool
- If this value is false, the same prop type will not be placed on an item twice
- E.g. two instances of all resist will not get stacked on the same randomized item
- BalancedPropCount
bool
- Pick prop count on items based on counts from vanilla items
- Picks from items up to 10 levels higher when randomizing
- Enabling this setting will make MinProps and MaxProps unused
- MinProps
int
- Minimum number of non blank props that spawn on an item
- Set to
-1
to omit
- MaxProps
int
- Maximum number of non blank props that spawn on an item
- Set to
-1
to omit
- UseOSkills
bool
- Will change class only skills to oskills
- PerfectProps
bool
- All props will have the max value for min/max values
- Randomize
- Launch d2modmaker binary
- Go to http://localhost:8148
- Press
Load Config
- Change all the things
- Save Config
- Run
NOTE The d2modmaker binary must be in the same directory as the cfg.json
, and both the templates
and react-ui
folders.
NOTE Load Config
will read the cfg.json
in the same directory as the d2modmaker binary into the UI.
NOTE Save Config
will write cfg.json
to the same directory as the d2modmaker binary
NOTE Run
will run the program with the current cfg.json
loaded into the UI. If you want to save the cfg that you just ran, you need to press Save Config
If you'd like to support the project, you can do so by buying me a coffee or donating via paypal!
Donations will help support development in the project whether that is new features or bug fixes.
Anyone who donates, will get recognition in the form of a role in the Discord.
Thanks!
- Randomization has been reworked. Old seeds are invalidated.
- Refactors IsBalanced mode
- Now item properties are selected from items up to 10 levels above
- This replaces the 0-30, 31-60, and 61+ buckets
- Fixes bugs with Runeword property parsing and randomizing
- Runeword props were previously always added to the 0-30 bucket, allowing them on all items regardles of runeword levels
- Runewords were previously assigned props only from the 0-30 bucket.
- Runeword properties and randomization are now assigned by the level requirement of their highest rune.
- Adds a new randomization option: BalancedPropCount
- This option enables picking the prop count for items from the counts on vanilla items
- The count is pulled from items up to 10 levels above the item being randomized
- The MinProps and MaxProps settings will be ignored if this is enabled
- Adds a new randomization option: AllowDuplicateProps
- If this property is false (default), the same property type will not be added to an item twice (e.g. two instances of resist all)
- Prevents two auras from being placed on the same item. This is bugged in the game, and one aura would not work.
- Adds an option to specify the directory to read source Diablo 2 text files from instead of using the built-in 1.13c data.
- Adds an option to specify the output directory.
- NEW USER INTERFACE!
- Adds new feature
MeleeSplash
- Fixed an issue where
MaxProps
was effectively one less than the configured value- This will invalidate most seeds
- If MaxProps was 7 or less, the seed can be preserved by setting it to one less than the previous value
- Added new option to cfg
- RuneDropRate 'float'
- Scales Rune drop rates from vanilla to even chance per rune.
- RuneDropRate 'float'
- Fixed an issue where
MinProps
andMaxProps
weren't working correctly- This may invalidate seeds that were using these options
- Fixed an issue where unique drop rate multipliers less than 10 would actually reduce drop rates
- Fixed an issue where seeding wasn't working correctly
- Fixed an issue where
IncreaseMonsterDensity
couldn't be a value between 0 and 1
- Fixed issue where buckets were incorrect for the
IsBalanced
option. - Added new option to cfg
- EnterToExit
bool
- If this is true, this will require the user to press enter to close the program
- If false, it will not prompt user input
- EnterToExit
- Cowzzz
bool
- Enables ability to kill cow king and still make cow portal
- Adds ability to cube 1 town portal scroll to make the cow portal
- Dead Weight Design - Thanks for creating the logo!