Quick Demo Link : cg (no credential required)
C++, GLSL based CG implementations including Ray Traycing, Rasterizing, Bezier Curves and Path Traycing
- Material
- Shadow
- Reflection
- Refraction
- Fresnel reflection
- Projection
- Rasterization
- Clippping
- Interpolation
- Z-Buffing
- De Casteljau’s Algorithm
- Segment Grouping
- G1-Continuity
- G1-Continuous Path Completion
- Light
- Light Bounce
- BRDF Throughput
- Variance reduction: Halton Sampling
- Anti-Aliasing