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Releases: pmndrs/cannon-es-debugger

v1.0.0

29 Dec 22:30
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BREAKING

  • The autoUpdate behaviour has been removed, you now have to call cannonDebugger.update() in a requestAnimationFrame loop. #22
  • The second argument is now just world instead of world.bodies for compatibility with the original cannon.js #22

🐛 Bugfixes

  • Fix z-fighting of plane wireframe 7d8e817

v0.1.4

09 Jun 13:33
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Switches rendering strategy for Heightfields, improving performance and compatibility. (#13)
Note: this uses Array.flatMap, which is an ES10 feature.

v0.1.2

16 Feb 15:41
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  • Fix error with three 0.125.x regarding the use of deprecated Geometry internally

v0.1.1

17 Jan 13:41
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  • Support fixed Cylinder with type === Shape.types.CYLINDER

v0.1.0

28 Dec 21:01
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  • Add the autoUpdate option
  • Expose the update() method

v0.0.4

23 Sep 19:21
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  • Update build to output ES modules as well as CJS #3

v0.0.3

28 Jul 20:01
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  • Update devDependencies, peerDependencies, and package.json fields #1

v0.0.2

06 Jul 22:24
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  • Update dependencies, update cannon-es to cannon-es@0.15.0

v0.0.1

18 Jun 06:40
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  • Bump dependency to cannon-es@0.11.0

v0.0.1-alpha.2

10 Jun 09:29
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Bump version