Releases: poingstudios/godot-admob-ios
v3.1.1
v3.1.0
v3.0.3
v3.0.2
v2.1.4
v3.0.1
v2.1.3
v3.0.0
We are thrilled to announce the long-awaited update of Godot AdMob iOS version 3.0.0! This release introduces the highly anticipated mediation feature.
Important Note: This is a BREAKING CHANGE. Please only update to this version if absolutely necessary, as it will require extensive code rewriting. We recommend using version v2 if possible.
What's New:
-
Cocoapods Integration: Version 3.0.0 now utilizes Cocoapods for development and distribution of dependencies. Even though Godot doesn't provide native support, we've created an easy-to-use method for integration.
-
Enhanced Architecture and Clean Code: The codebase has been refactored for a more well-defined architecture and cleaner code, improving maintainability.
-
Comprehensive Documentation: The documentation has been significantly improved and expanded, providing developers with detailed information.
-
Streamlined Development: Building your projects is now easier than ever! We've included a convenient script,
clean_build.sh
, which automatically adds the required Godot library version (e.g., 4.1.1), simplifying your development process. -
Automated Export: We've introduced a script,
create_zip.sh
, for automated export. Any developer can now generate the same.zip
file that our CI/CD pipeline produces by running:./scripts/create_zip.sh 4.1.1
. -
Xcode and Visual Studio Code Support: You can now build your projects seamlessly in both Xcode and Visual Studio Code, ensuring consistent behavior across both IDEs.
-
Converters: To facilitate data exchange, we've added converters for easily translating GodotDictionary to Objective-C++ objects and vice versa.
-
Wrapper Classes: We've created various wrapper classes that simplify the use of AdMob functionalities, including
PoingGodotAdMobAdSize
,PoingGodotAdMobInterstitialAd
,PoingGodotAdMobRewardedAd
, and more. -
Mediation Support: You can now effortlessly integrate mediation for popular ad networks such as
AdColony
,Meta
, andVungle (Liftoff)
. -
And Much More: This release brings numerous additional enhancements, optimizations, and bug fixes to ensure you have the best possible experience.
We are excited to provide this major update to the Godot AdMob iOS plugin, empowering developers to create more engaging and successful mobile games. Please consult the updated documentation for detailed information on how to leverage these new features.
Thank you for your continued support, and happy coding!
Full Changelog: v2.1.2...v3.0.0
v2.1.2
What's Changed
- Upgrade Godot version 4 by @gumaciel in #38
- ci: fix generate_headers wrong target parameter by @gumaciel in #39
- Fix CI/CD on Manual Build and Release by @gumaciel in #40
- fix: build on 3.x Sconstruct file by @gumaciel in #41
- fix:
generate_static_library.sh
on 3.x Godot by @gumaciel in #42
Full Changelog: v2.1.1...v2.1.2
v2.1.1
[FEATURE] Add recorded_impression on Ads #32
[FEATURE] Change GADApplicationIdentifier on .gdip file to string_input type #25
[FEATURE] Add missing GoogleAppMeasurementIdentitySupport.xcframework on .gdip #33
[BUG] The game doesnt pause when open interstitial or rewarded #31
Full Changelog: v2.1.0...v2.1.1
https://github.com/Poing-Studios/godot-admob-ios/milestone/7?closed=1