This plugin for EDMarketConnector captures the loadout of each ship when it's active. This allows pulling up the ship build in Coriolis or EDSY (whichever is selected for use in EDMC) for all ships, instead of only the active one (the plugin does not currently support the "Use alternate URL method" configuration option).
Opening the shipyard will update the list of owned ships (local and remote), while loadouts only update when a loadout journal event is received (game load, exiting outfitting with changes, changing ships).
To load a ship up, select it from the list, then click on "Shipyard:".
Data for your fleet is stored in edmc-fleet-info-data.json inside the plugin folder (or beta-edmc-fleet-inf-data.json for testing builds of the game). It does NOT account for multiple commanders running within the same OS level user account.
- On EDMC's Plugins settings tab press the “Open” button. This reveals the
plugins
folder where EDMC looks for plugins. - Download the latest release of this plugin.
- Open the
.zip
archive that you downloaded and move theEDMC-fleet-info
folder contained inside into theplugins
folder.
You will need to re-start EDMC for it to notice the new plugin.