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WebGL-powered rasterization and volumetric raytracing engine

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WebGL Rasterization & Volumetric Raytracing Engine

From-scratch shaders and light-tracing algorithms written in GLSL with my WebGL boilerplate library Impact

Features

  • Diffuse, Ambient, Specular Lighting
  • Dynamic Camera & Scale
  • Hard Shadows
  • Distance-Estimated Fractal Support

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WebGL-powered rasterization and volumetric raytracing engine

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