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C++ library for the Arduino IDE that helps interface with pushbuttons by either reading the state of the button or monitoring it for press/release events

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pololu/pushbutton-arduino

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Pushbutton library for Arduino

Version: 2.0.0
Release date: 2016-08-22
www.pololu.com

Summary

This is a library for the Arduino IDE that helps interface with pushbuttons by either reading the state of the button or monitoring it for press/release events.

Supported platforms

This library is designed to work with the Arduino IDE versions 1.0.x and 1.5.x, and will probably not work with older versions.

This library supports any Arduino-compatible board.

Getting started

Hardware

This library supports many different ways of connecting a button to your board. The simplest way is to select a pin that is not being used for anything else and to connect a normally-open momentary pushbutton from that pin to ground.

Software

If you are using version 1.6.2 or later of the Arduino software (IDE), you can use the Library Manager to install this library:

  1. In the Arduino IDE, open the "Sketch" menu, select "Include Library", then "Manage Libraries...".
  2. Search for "Pushbutton".
  3. Click the Pushbutton entry in the list.
  4. Click "Install".

If this does not work, you can manually install the library:

  1. Download the latest release archive from GitHub and decompress it.
  2. Rename the folder "pushbutton-arduino-xxxx" to "Pushbutton".
  3. Drag the "Pushbutton" folder into the "libraries" directory inside your Arduino sketchbook directory. You can view your sketchbook location by opening the "File" menu and selecting "Preferences" in the Arduino IDE. If there is not already a "libraries" folder in that location, you should make the folder yourself.
  4. After installing the library, restart the Arduino IDE.

Creating a Pushbutton object

To create a Pushbutton object with default settings, which enables the internal pull-up on the pin and interprets a high pin value as the default (unpressed) state of the button, put these lines near the top of your sketch:

#include <Pushbutton.h>
Pushbutton button(BUTTON_PIN);

Optional arguments can be passed to the constructor to specify other button types and connection methods; see the documentation links below for details.

Reading the state of the button

The isPressed() function can be used to directly read the state of the button. This function simply calls digitalRead to get the current state of the button and does not take care of any debouncing.

if (button.isPressed())
{
  // The button is currently pressed.
}

Waiting for an event

The Pushbutton class has several functions that wait for an event on the button. These functions take care of debouncing for you.

The waitForPress() function waits until the button is pressed. The waitForRelease() function waits until the button is released.

Note that if the button is already pressed when waitForPress() is called, it will return quickly (in 10 ms). If you want to perform an action when the user presses the button but want to avoid performing the action multiple times while the user holds the button down, you will need to call waitForRelease():

void loop() {
  button.waitForPress();
  // Perform action here.
  button.waitForRelease();
}

The waitForButton() function waits until the button is pressed, and then waits until the button is released. This function could be used like this:

void loop() {
  button.waitForButton();
  // Perform action here.
}

These functions wait for an event to happen before returning, so your board cannot do much else while it is waiting. They are appropriate for simple programs where a button press is the only event you need to respond to in the main loop.

Monitoring for an event

The Pushbutton class provides two non-blocking functions that allow you to monitor the button for transitions. These functions are powerful and can be used in almost any situation.

The getSingleDebouncedPress() function will return true once for each time it detects the button changing from the released state to the pressed state. The getSingleDebouncedRelease() function will return true once for each time it detects the button changing from the pressed state to the released state.

These functions are non-blocking and are meant to be called repeatedly in a loop:

void loop() {
  if (button.getSingleDebouncedPress())
  {
    // The button was pressed, so perform some action.
  }
  // Perform other tasks
}

Documentation

For complete documentation of this library, including many features that were not mentioned here, see the Pushbutton.h file documentation from https://pololu.github.io/pushbutton-arduino.

Version history

  • 2.0.0 (2016-08-22): Updated library to work with the Arduino Library Manager.
  • 1.1.1 (2016-06-03):
    • Fixed some small errors in the documentation.
  • 1.1.0 (2014-12-11):
    • Added the PushbuttonBase class, which allows custom pushbutton classes with their own unique ways of reading the state of the button.
    • Changed all booleans (which are actually uint8_t) to bools.
    • Fixed a problem in the logic for getSingleDebouncedPress().
    • Added the PushbuttonStateMachine class to reduce code duplication.
    • Moved the library to its own repository at https://github.com/pololu/pushbutton-arduino.
  • 1.0.1 (2014-01-22): Fixed it to work properly with multiple instances. Improved the debouncing logic and reduced the width of PrevTimeMillis variables. This release was from commit 8c4e8f5 in pololu/zumo-shield.
  • 1.0.0 (2012-11-09): Original release. At this time, the Pushbutton library lived in https://github.com/pololu/zumo-shield and this release was from commit a02cf00 in pololu/zumo-shield.

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C++ library for the Arduino IDE that helps interface with pushbuttons by either reading the state of the button or monitoring it for press/release events

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