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Add grid placement tool #26313

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Add grid placement tool #26313

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GitHub Actions / Test Results (Windows, SingleThread) failed Oct 7, 2024 in 0s

10552 passed, 2 failed and 74 skipped

Tests failed

❌ TestResults-Windows-SingleThread.trx

10628 tests were completed in 2875s with 10552 passed, 2 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler 4✅ 1❌ 1s
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen 43✅ 1❌ 42s

❌ osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler

✅ TestConstructor
✅ TestHorizontalFlipOverPlayfield
✅ TestHorizontalFlipOverSelection
❌ TestOffScreenObjectsRemainSelectedOnColumnChange
	all objects in last column
✅ TestVerticalFlip

❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen

✅ TestAudioLeadIn
✅ TestAudioLeadIn
✅ TestConstructor
✅ TestConstructor
✅ TestDelayedStart
✅ TestDelayedStart
✅ TestGameplayRateAdjust
✅ TestGameplayRateAdjust
✅ TestGeneral(1)
✅ TestGeneral(1)
✅ TestGeneral(4)
✅ TestGeneral(4)
✅ TestGeneral(9)
✅ TestGeneral(9)
✅ TestIntroStoryboardElement
✅ TestIntroStoryboardElement
✅ TestMostInSyncUserIsAudioSource
❌ TestMostInSyncUserIsAudioSource
	assertMuted(55, True)
✅ TestMultipleStartRequests
✅ TestMultipleStartRequests
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersMustStartSimultaneously
✅ TestPlayersMustStartSimultaneously
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestTeamDisplay
✅ TestTeamDisplay
✅ TestTeams(16)
✅ TestTeams(16)
✅ TestTeams(2)
✅ TestTeams(2)
✅ TestTimeDoesNotProgressWhileAllPlayersPaused
✅ TestTimeDoesNotProgressWhileAllPlayersPaused

Annotations

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler ► TestOffScreenObjectsRemainSelectedOnColumnChange

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  all objects in last column
Raw output
all objects in last column
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.Run(Game game)
   at osu.Framework.Testing.TestScene.<>c__DisplayClass50_0.<SetupGameHostForNUnit>b__0()

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen ► TestMostInSyncUserIsAudioSource

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  assertMuted(55, True)
Raw output
assertMuted(55, True)
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)