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Include sliders in accuracy pp if slider head accuracy is in use #27063

Merged
merged 10 commits into from
Oct 7, 2024
6 changes: 6 additions & 0 deletions osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ public class OsuPerformanceCalculator : PerformanceCalculator
{
public const double PERFORMANCE_BASE_MULTIPLIER = 1.15; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.

private bool usingClassicSliderAccuracy;

private double accuracy;
private int scoreMaxCombo;
private int countGreat;
Expand All @@ -34,6 +36,8 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s
{
var osuAttributes = (OsuDifficultyAttributes)attributes;

usingClassicSliderAccuracy = score.Mods.OfType<OsuModClassic>().Any(m => m.NoSliderHeadAccuracy.Value);

accuracy = score.Accuracy;
scoreMaxCombo = score.MaxCombo;
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
Expand Down Expand Up @@ -193,6 +197,8 @@ private double computeAccuracyValue(ScoreInfo score, OsuDifficultyAttributes att
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
if (!usingClassicSliderAccuracy)
amountHitObjectsWithAccuracy += attributes.SliderCount;

if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
Expand Down
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