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Change doubletap doubles nerf in Speed Evaluator to address for galloping #28611
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!diffcalc |
Additional comment: abuse is STILL possible if mapper knows what they're doing. |
okay, it nerfs fast bursts in general |
and now nerf works for last object in the map too
update the sheet pls |
!diffcalc |
Okay, I don't see any issues now, I think pp committee can review it |
// Nerf even more if you don't need to gallop anymore | ||
double halfPoint = Math.Pow(0.5, power); | ||
if (windowRatio < halfPoint) | ||
windowRatio *= windowRatio / halfPoint; |
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I don't really understand what's going on here
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2 part curve:
- first is for when you can't get 300 while perfectly doubletapping (hitwindow300 < deltaT < 2 * hitwindow300)
- second is for when can get 300 while perfectly doubletapping
I can add desmos for clarity
Isn't this going to nerf all maps that have doubles? |
No it's not, check smoogisheet More mathematic answer: And also, remind that to compensate harsher threshold - compensation was added. So maps with spaced doubles won't be nerfed anymore. Because of this maps like Deconstruction Star was buffed (mentioned map NM buffed by 10pp, EZ by 20pp) |
Closes #28598
Also added distance factor, because you can't doubletap spaced circles
So this map (mentioned in issue) +HR won't be as nerfed
https://osu.ppy.sh/beatmapsets/1359291#osu/2969884