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Redesign editor setup screen with new "form" controls #30099

Merged
merged 12 commits into from
Oct 3, 2024
24 changes: 22 additions & 2 deletions osu.Game.Rulesets.Catch/CatchRuleset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
Expand Down Expand Up @@ -31,6 +32,7 @@
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osuTK;

namespace osu.Game.Rulesets.Catch
{
Expand Down Expand Up @@ -223,10 +225,28 @@ public override LocalisableString GetDisplayNameForHitResult(HitResult result)

public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);

public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new DifficultySection(),
new ColoursSection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(SetupScreen.SPACING),
Children = new Drawable[]
{
new ResourcesSection
{
RelativeSizeAxes = Axes.X,
},
new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
}
},
new DesignSection(),
];

public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -20,10 +20,10 @@ public partial class TestSceneManiaEditorSaving : EditorSavingTestScene
[Test]
public void TestKeyCountChange()
{
LabelledSliderBar<float> keyCount = null!;
FormSliderBar<float> keyCount = null!;

AddStep("go to setup screen", () => InputManager.Key(Key.F4));
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<FormSliderBar<float>>().First(), () => Is.Not.Null);
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
AddStep("change key count to 8", () =>
{
Expand Down
69 changes: 34 additions & 35 deletions osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,12 +19,12 @@ public partial class ManiaDifficultySection : SetupSection
{
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;

private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
private LabelledSwitchButton specialStyle { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private FormSliderBar<float> keyCountSlider { get; set; } = null!;
private FormCheckBox specialStyle { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;

[Resolved]
private Editor? editor { get; set; }
Expand All @@ -37,77 +37,76 @@ private void load()
{
Children = new Drawable[]
{
keyCountSlider = new LabelledSliderBar<float>
keyCountSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCsMania,
FixedLabelWidth = LABEL_WIDTH,
Description = "The number of columns in the beatmap",
Caption = BeatmapsetsStrings.ShowStatsCsMania,
HintText = "The number of columns in the beatmap",
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 1,
}
},
TabbableContentContainer = this,
},
specialStyle = new LabelledSwitchButton
specialStyle = new FormCheckBox
{
Label = "Use special (N+1) style",
FixedLabelWidth = LABEL_WIDTH,
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Caption = "Use special (N+1) style",
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
},
healthDrainSlider = new LabelledSliderBar<float>
healthDrainSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TabbableContentContainer = this,
},
overallDifficultySlider = new LabelledSliderBar<float>
overallDifficultySlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
HintText = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TabbableContentContainer = this,
},
baseVelocitySlider = new LabelledSliderBar<double>
baseVelocitySlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
TabbableContentContainer = this,
},
tickRateSlider = new LabelledSliderBar<double>
tickRateSlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
TabbableContentContainer = this,
},
};

Expand Down
5 changes: 4 additions & 1 deletion osu.Game.Rulesets.Mania/ManiaRuleset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -419,9 +419,12 @@ public override IRulesetFilterCriteria CreateRulesetFilterCriteria()
return new ManiaFilterCriteria();
}

public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new ManiaDifficultySection(),
new ResourcesSection(),
new DesignSection(),
];

public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
Expand Down
88 changes: 44 additions & 44 deletions osu.Game.Rulesets.Osu/Edit/Setup/OsuDifficultySection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,13 +16,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
{
public partial class OsuDifficultySection : SetupSection
{
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
private FormSliderBar<float> circleSizeSlider { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> approachRateSlider { get; set; } = null!;
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
private FormSliderBar<float> stackLeniency { get; set; } = null!;

public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;

Expand All @@ -31,103 +31,103 @@ private void load()
{
Children = new Drawable[]
{
circleSizeSlider = new LabelledSliderBar<float>
circleSizeSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCs,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.CircleSizeDescription,
Caption = BeatmapsetsStrings.ShowStatsCs,
HintText = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TabbableContentContainer = this,
},
healthDrainSlider = new LabelledSliderBar<float>
healthDrainSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TabbableContentContainer = this,
},
approachRateSlider = new LabelledSliderBar<float>
approachRateSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAr,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.ApproachRateDescription,
Caption = BeatmapsetsStrings.ShowStatsAr,
HintText = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TabbableContentContainer = this,
},
overallDifficultySlider = new LabelledSliderBar<float>
overallDifficultySlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
HintText = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TabbableContentContainer = this,
},
baseVelocitySlider = new LabelledSliderBar<double>
baseVelocitySlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
TabbableContentContainer = this,
},
tickRateSlider = new LabelledSliderBar<double>
tickRateSlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
TabbableContentContainer = this,
},
stackLeniency = new LabelledSliderBar<float>
stackLeniency = new FormSliderBar<float>
{
Label = "Stack Leniency",
FixedLabelWidth = LABEL_WIDTH,
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Caption = "Stack Leniency",
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
MaxValue = 1,
Precision = 0.1f
}
},
TabbableContentContainer = this,
},
};

foreach (var item in Children.OfType<LabelledSliderBar<float>>())
foreach (var item in Children.OfType<FormSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();

foreach (var item in Children.OfType<LabelledSliderBar<double>>())
foreach (var item in Children.OfType<FormSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}

Expand Down
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