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Initialise colours section with default combo colours if none present #30108

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Oct 4, 2024
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123 changes: 123 additions & 0 deletions osu.Game.Tests/Visual/Editing/TestSceneColoursSection.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Skinning;
using osuTK.Graphics;

namespace osu.Game.Tests.Visual.Editing
{
[HeadlessTest]
public partial class TestSceneColoursSection : OsuManualInputManagerTestScene
{
[Test]
public void TestNoBeatmapSkinColours()
{
LegacyBeatmapSkin skin = null!;
ColoursSection coloursSection = null!;

AddStep("create beatmap skin", () => skin = new LegacyBeatmapSkin(new BeatmapInfo(), null));
AddStep("create colours section", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(EditorBeatmap), new EditorBeatmap(new Beatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
}, skin)),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine))
],
Child = coloursSection = new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
});
AddAssert("beatmap skin has no colours", () => skin.Configuration.CustomComboColours, () => Is.Empty);
AddAssert("section displays default combo colours",
() => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours,
() => Is.EquivalentTo(new Colour4[]
{
SkinConfiguration.DefaultComboColours[1],
SkinConfiguration.DefaultComboColours[2],
SkinConfiguration.DefaultComboColours[3],
SkinConfiguration.DefaultComboColours[0],
}));

AddStep("add a colour", () => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours.Add(Colour4.Aqua));
AddAssert("beatmap skin has colours",
() => skin.Configuration.CustomComboColours,
() => Is.EquivalentTo(new[]
{
SkinConfiguration.DefaultComboColours[1],
SkinConfiguration.DefaultComboColours[2],
SkinConfiguration.DefaultComboColours[3],
Color4.Aqua,
SkinConfiguration.DefaultComboColours[0],
}));
}

[Test]
public void TestExistingColours()
{
LegacyBeatmapSkin skin = null!;
ColoursSection coloursSection = null!;

AddStep("create beatmap skin", () =>
{
skin = new LegacyBeatmapSkin(new BeatmapInfo(), null);
skin.Configuration.CustomComboColours = new List<Color4>
{
Color4.Azure,
Color4.Beige,
Color4.Chartreuse
};
});
AddStep("create colours section", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(EditorBeatmap), new EditorBeatmap(new Beatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
}, skin)),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine))
],
Child = coloursSection = new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
});
AddAssert("section displays combo colours",
() => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours,
() => Is.EquivalentTo(new[]
{
Colour4.Beige,
Colour4.Chartreuse,
Colour4.Azure,
}));

AddStep("add a colour", () => coloursSection.ChildrenOfType<FormColourPalette>().Single().Colours.Add(Colour4.Aqua));
AddAssert("beatmap skin has colours",
() => skin.Configuration.CustomComboColours,
() => Is.EquivalentTo(new[]
{
Color4.Azure,
Color4.Beige,
Color4.Aqua,
Color4.Chartreuse
}));
}
}
}
44 changes: 43 additions & 1 deletion osu.Game/Screens/Edit/Setup/ColoursSection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Skinning;

namespace osu.Game.Screens.Edit.Setup
{
Expand All @@ -25,9 +26,50 @@ private void load()
Caption = EditorSetupStrings.HitCircleSliderCombos,
}
};
}

private bool syncingColours;

protected override void LoadComplete()
{
if (Beatmap.BeatmapSkin != null)
comboColours.Colours.BindTo(Beatmap.BeatmapSkin.ComboColours);
comboColours.Colours.AddRange(Beatmap.BeatmapSkin.ComboColours);

if (comboColours.Colours.Count == 0)
{
// compare ctor of `EditorBeatmapSkin`
for (int i = 0; i < SkinConfiguration.DefaultComboColours.Count; ++i)
comboColours.Colours.Add(SkinConfiguration.DefaultComboColours[(i + 1) % SkinConfiguration.DefaultComboColours.Count]);
}

comboColours.Colours.BindCollectionChanged((_, _) =>
{
if (Beatmap.BeatmapSkin != null)
{
if (syncingColours)
return;

syncingColours = true;

Beatmap.BeatmapSkin.ComboColours.Clear();
Beatmap.BeatmapSkin.ComboColours.AddRange(comboColours.Colours);

syncingColours = false;
}
});

Beatmap.BeatmapSkin?.ComboColours.BindCollectionChanged((_, _) =>
{
if (syncingColours)
return;

syncingColours = true;

comboColours.Colours.Clear();
comboColours.Colours.AddRange(Beatmap.BeatmapSkin?.ComboColours);

syncingColours = false;
});
}
}
}
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