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Fix suggested value in audio offset adjust control being opposite in signs #17796

Fix suggested value in audio offset adjust control being opposite in signs

Fix suggested value in audio offset adjust control being opposite in signs #17796

GitHub Actions / Test Results (Linux, SingleThread) failed Dec 30, 2023 in 0s

Test Results (Linux, SingleThread) ❌

Tests failed

❌ TestResults-Linux-SingleThread.trx

5492 tests were completed in 1146s with 5439 passed, 1 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestSceneArgonHealthDisplay 4✔️ 1❌ 10s

❌ osu.Game.Tests.Visual.Gameplay.TestSceneArgonHealthDisplay

✔️ TestConstructor
✔️ TestHealthDisplayIncrementing
✔️ TestLateMissAfterConsequentMisses
✔️ TestMissAlmostExactlyAfterLastMissAnimation
❌ TestMissThenHitAtSameUpdateFrame
	TearDown : System.TimeoutException : "wait for health" timed out

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Linux, SingleThread)

osu.Game.Tests.Visual.Gameplay.TestSceneArgonHealthDisplay ► TestMissThenHitAtSameUpdateFrame

Failed test found in:
  TestResults-Linux-SingleThread.trx
Error:
  TearDown : System.TimeoutException : "wait for health" timed out
Raw output
TearDown : System.TimeoutException : "wait for health" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /home/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()