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#include "RETypeDB.hpp" | ||
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#include "REGameObject.hpp" | ||
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namespace utility::re_game_object { | ||
std::string get_name(REGameObject* obj) { | ||
if (obj == nullptr) { | ||
return {}; | ||
} | ||
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// Only doing this on newer versions where we know it works | ||
// Haven't tested it on older versions so just to be safe. | ||
#if TDB_VER >= 71 | ||
static const auto game_object_t = sdk::find_type_definition("via.GameObject"); | ||
static const auto get_name_fn = game_object_t != nullptr ? game_object_t->get_method("get_Name") : nullptr; | ||
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if (get_name_fn != nullptr) { | ||
auto str = get_name_fn->call<::SystemString*>(sdk::get_thread_context(), obj); | ||
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if (str != nullptr) { | ||
return utility::re_string::get_string(str); | ||
} | ||
} | ||
#endif | ||
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// We rely on the reflected function first because | ||
// this offset might change between versions. | ||
return utility::re_string::get_string(obj->name); | ||
} | ||
} |
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#pragma once | ||
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#include "REManagedObject.hpp" | ||
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namespace utility { | ||
namespace re_game_object { | ||
std::string get_name(::REGameObject* obj); | ||
} | ||
} |