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It's known, and it can be fixed easily, but it's actually not that simple. Trying to fix this would need testing across hundreds, or thousands of games. So I don't rush to immediately try and fix it.
Basically FMalloc global needs to be resolved, along with FMalloc::Malloc. Then new calls for the SceneViewExtensions need to be replaced with FMalloc::Malloc. This is trivial to do, as UEVR already has code for this, but FMalloc isn't 100% guaranteed to be resolved correctly on every game. Just trying to keep the core functionality intact.
Describe the bug
Hello, I would like to report a bug that a game process crashes during termination. It happens on DX11 games: ARD, Dragon Ball Z: Kakarot, Stray. I tested on https://github.com/praydog/UEVR-nightly/releases/tag/nightly-930-0958bb718cbc83d878deb246660bf14b20a83599 and https://github.com/praydog/UEVR/releases/tag/1.04. Is it a known issue or something that can be fixed easily?
Upload logs and any crash dumps
UEVR-specific logs and crash dumps:
ARD-Win64-Shipping.zip
Game-specific crash dumps:
UE4CC-Windows-9C09F84D48FAF016A59ACB9E7DFAB148_0000.zip
Identify the UEVR version
0958bb7 or 1.04
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A game should be terminated without error.
Screenshots
PC Specs (please complete the following information):
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