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Load scenes via MxScn.dat #367

Merged
merged 7 commits into from
Sep 14, 2022
Merged

Load scenes via MxScn.dat #367

merged 7 commits into from
Sep 14, 2022

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UnclePunch
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Loads Slippi's scene data from new file "MxScn.dat".

Slippi's scenes will take priority when when using an m-ex based game, restoring compatibility.

@@ -43,7 +43,7 @@
#define SLEEP_TIME_MS 8
#define WRITE_FILE_SLEEP_TIME_MS 85

//#define LOCAL_TESTING
#define LOCAL_TESTING
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undo this

UnclePunch and others added 5 commits September 13, 2022 23:07
Launcher may not have successfully deleted this file, and having it there would break some isos
for now since this one removed a bunch of codes, I want to keep the old one in the folder as well, otherwise replays from 2.5.0 and 2.5.1 will load a bunch of dynamic gecko codes that shouldn't be loaded.

We probably need to come up with a better way to manage this, perhaps a merging script?
@JLaferri JLaferri merged commit d275af7 into slippi Sep 14, 2022
@JLaferri JLaferri deleted the mex-compatibility branch September 14, 2022 14:50
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3 participants