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* Added tracking of grabs/throws, also can now reference player counts as an object * Updated lint * asdfasd * output * Doubles Output * Added 'melee' and 'console' folder test cases * Mid lint fix * Add test files * Added static stats comparison * Remove NPM related changes * Update combo to handle moveId of last hit * Remove extra content from PR * Remove more references to opponentIndex * Rename opponentIndex to opponentIndices * Update comments mentioning opponent * Updated to merge multidimensional array of stats into a single, gamewide statistic * Updated to merge multidimensional array of stats into a single, gamewide statistic * Updated to exclude team members from stat analysis. Also added teamMembers to object * Updated to exclude team members from stat analysis. Also added teamMembers to object * refactor(stats): completely remove PlayerIndexedType * style(eslint): allow object shorthand notation * feat(stats): store lastHitBy in combos and conversions to track kills * fix(stats): fix damage done and kill count calculation. It's naive to think that we did all the damage and took all the kills in a FFA/teams game. Fix the overall stats calculation accordingly. * Got all the tests passing * Got all the tests passing * Got all the tests passing * Got all the tests passing * refactor(stats): handle nullable types * test: cleanup tests Co-authored-by: Vince Au <vinceau09@gmail.com>
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