Skip to content

Properly cast argument types when adding abs to shader functions #297

Properly cast argument types when adding abs to shader functions

Properly cast argument types when adding abs to shader functions #297

Triggered via push March 2, 2024 11:36
Status Success
Total duration 6m 16s
Artifacts 2
Fit to window
Zoom out
Zoom in

Artifacts

Produced during runtime
Name Size
projectm-windows-shared-latest Expired
1.05 MB
projectm-windows-static-latest Expired
8.19 MB