Notes
With the release of MRTK 2.5, Microsoft has officially integrated MRTK-Quest into their repo. However, the official support of MRTK-Quest in MRTK 2.5 requires the use of the XR SDK, and does not support articulated avatar hands for controllers. If using avatar hands and the legacy XR flow matter to you, this release should help bridge the gap.
In order to play with the example content in this repo, using the official MRTK-Quest integration, please check out MRTK-Quest-Sample. The main difference there is the use of the official Oculus XRSDK device manager in the MRTK profile, as well as using the XR SDK workflow.
If you appreciate the work I do here, and would like to contribute to the development of future updates and other open source XR work, feel free to buy a coffee using the sponsor page.
Changelog
Dependencies
- Update Unity to 2019.4.12
- Update Oculus SDK to 20.1 for proper Quest 2 support (+ Integrated it into the project, removing the ignore)
- Update MRTK to latest dev branch (v2.5.1 + shader mip map fix)
Content
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Fixed panning example
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Removed FFR and reduce super sampling back to 1 as Quest 2 doesn't need it
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Updated MRTK-Quest version to 1.2.
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Updated example scene with elastic and color picker examples