This repository has been archived by the owner on May 3, 2021. It is now read-only.
forked from ThemsAllTook/libstem_gamepad
-
Notifications
You must be signed in to change notification settings - Fork 0
Gamepad C API wrapper for OS X, Windows, and Linux
License
psmoveservice/libstem_gamepad
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Gamepad provides a low-level interface for USB game controller input. Each element on an attached game controller is mapped to zero or more buttons and zero or more axes. Buttons are binary controls; axes are continuous values ranging from -1.0f to 1.0f. The presence and ordering of elements depends on the platform and driver. Typical usage: Register a callback to notify you when a new device is attached with Gamepad_deviceAttachFunc(), then call Gamepad_init() and Gamepad_detectDevices(). Your callback will be called once per connected game controller. Also register callbacks for button and axis events with Gamepad_buttonDownFunc(), Gamepad_buttonUpFunc(), and Gamepad_axisMoveFunc(). Call Gamepad_processEvents() every frame, and Gamepad_detectDevices() occasionally to be notified of new devices that were plugged in after your Gamepad_init() call. If you're interested in knowing when a device was disconnected, you can call Gamepad_deviceRemoveFunc() get be notified of it. See Gamepad.h for more details.
About
Gamepad C API wrapper for OS X, Windows, and Linux
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- C 88.2%
- Objective-C 7.8%
- Makefile 4.0%