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psuong/README.md

Porrith Suong

Game development enthusiast highly interested in graphics programming, concurrent programming, and a bit of artificial intelligence here and there.

Working on

  • I work at Decoy Games primarily working with DOTS integration and rendering.
  • I run InitialPrefabs and do consulting/development for clients to help develop and release their games/tech demos.
  • I used to work with Thousand Ant to help create educational content for game development.

🌃

  • Carte Diem - a 2D action arena card game with influence from Capcom's popular Megaman/Rockman franchise. I also release development tools based on my own development cycle which are currently under my own small development studio's Github page.
  • Tinkering around with Vulkan + Rust to create my own game engine.

Hobbies

Biking, Wikipediaing non tech related things (working in tech doesn't mean you have to spend all your time looking into tech)

📫 How to reach me

  • If you want to chat, feel free to reach out to my Twitter.
  • For work related discussions, feel free to reach me at my email on my Github profile or my LinkedIn.

Pinned Loading

  1. InitialPrefabs/ImportOverrides InitialPrefabs/ImportOverrides Public

    Set settings visually for Importer Overrides

    C#

  2. InitialPrefabs/MiniAudio.Unity InitialPrefabs/MiniAudio.Unity Public

    C#

  3. InitialPrefabs/MiniAudio.Unity.Native InitialPrefabs/MiniAudio.Unity.Native Public

    C++

  4. InitialPrefabs/InitialPrefabs.Msdf InitialPrefabs/InitialPrefabs.Msdf Public

    MSDF Font Rendering for Unity

    Rust