Game development enthusiast highly interested in graphics programming, concurrent programming, and a bit of artificial intelligence here and there.
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- I work at Decoy Games primarily working with DOTS integration and rendering.
- I run InitialPrefabs and do consulting/development for clients to help develop and release their games/tech demos.
- I used to work with Thousand Ant to help create educational content for game development.
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- Carte Diem - a 2D action arena card game with influence from Capcom's popular Megaman/Rockman franchise. I also release development tools based on my own development cycle which are currently under my own small development studio's Github page.
- Tinkering around with Vulkan + Rust to create my own game engine.
Biking, Wikipediaing non tech related things (working in tech doesn't mean you have to spend all your time looking into tech)