HuE for PSP 0.70 by E (T.Kawamorita) - PC Engine/TurboGrafx-16, PC Engine CD/TurboGrafx-CD and SuperGrafx Emulators.
Castlevania : Rondo of Blood English Patch
- Put the ROM in the Memory Stick (Castlevania Dracula X - Rondo of Blood in English Patch, the CD ROM is in copying it to ms0:/PSP/GAME/HuE/Roms/Castlevania Dracula X - Rondo of Blood in English Patch).
A file explorer will appear directly, at this point you have to look for the TurboGrafx CD Super System Card (U) (v3.0) .pce BIOS , select it and give O. Once the bios is executed, you will see that you get a error toc error or similar and we will be in the "boot" screen, to enter the emulator menu in HuE you have to press L + R + SELECT at the same time . Go to the emulator menu, there you have to go down to cdrom select , and you will have to look for the TOC file , where you have all the loom of the mp3 and renamed isos (by default in the download put it in: PSP/GAME/HuE/Roms/Castlevania Dracula X - Rondo of Blood in English Patch). Hit RESET in the menu, and START (RUN) on the screen where it asks you to hit RUN.
(1) Sprite Priority bugfix (A) Y's 1 & 2 (B) F1 Circus 92
(2) SuperGrafx support (incomplete)
Change (3) the state is saved Data so far can not be used. Save format there may be a change in the future is greater.
Speed of games that use an interrupt (a) raster Postponed because of a problem I thought and was able to speed up. Related fixes (1) Sound Implementation of improvement (2) CDROM, save state supportHas let me use a length of 10 as (1) font. Was used as the reference software for a variety of sources (2) PSP. I do not remember what I was referring to the various reference too (-; Thanks to all the people who who exposes the soft! Mr. (3) Ruka, we had to speed up the CPU core. Thanks! I referred to by Mr uoSnes9x how to use the GPU (4) y. Thanks! I referred a variety of documents (5). Thanks to those who will create a document!
(Http://cgfm2.emuviews.com/) Mr. (1) Charles MacDonald sgxtech.txt pcetech.txt The implementation is sgxtech.txt SuperGrafx was particularly useful.
(Http://www.geocities.jp/team_zero_three/PC2E/index.html) Mr. (2) PC2E Ki Used to check whether the results are correct emulation Was performed with reference to various implementations PC2E source code. Helped to fix a bug in the (A) SATB DMA. Helped fix (B) sprite priority.
(3) HuGo source code Helped to fix a bug in the (A) SATB DMA. Helped fix (B) sprite priority.
Source of (4) fpce / xpce / HuE PCEngine Emulator is great it was based. Started from here!
(5) YAME 0.38 Used to check whether the results are correct emulation
(6) PCEP 0.70 I was allowed to use the implementation for the CDROM emulation.
PCEngine Emulator and Source (7) Other