Special thanks to Muppo for allowing me to use their glow/scroll implementation as well as StonyOnBRC and the GGs for testing and feedback!
- 1:1 brc lighting and outlines
- shadow and light softness, offset, and custom tint options
- support for normal maps
- custom rim light/shadow with optional base texture blending
- optional specular lighting options with masking
- custom colored outline with custom width and optional base texture blending
- optional extra lighting pass
- screen space shadow texture overlay
- screen space options with scrolling, emission, and masking
- additive cubemap reflections with masking
- base texture scrolling and rotation with masking
- emission hue shift, scrolling, rotation, and masking
- glow masking and cycling
- flipbook textures and masking
- two shaders are included, one for opaque rendering as well as alpha clipping, and the second for partial transparencies
Simply download and drop the shader file into the project folder of your choice and select "Pupsi BRC Shader" or "Pupsi BRC Shader Transparent" from the shader selection dropdown for the material you're using.
Feel free to submit suggestions for new features.