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Add ped fightback chance and fix need to press F before pulling weapon #270

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89 changes: 69 additions & 20 deletions client/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ local function robKeyLoop()
end
end
end
-- Parked car logic
-- Parked car logic
elseif driver == 0 and entering ~= lastPickedVehicle and not HasKeys(plate) and not isTakingKeys then
QBCore.Functions.TriggerCallback('qb-vehiclekeys:server:checkPlayerOwned', function(playerOwned)
if not playerOwned then
Expand Down Expand Up @@ -254,15 +254,36 @@ end)

RegisterNetEvent('QBCore:Client:VehicleInfo', function(data)
if data.event == 'Entering' then
robKeyLoop()
-- Handle vehicle entry attempt
local ped = PlayerPedId()
local entering = GetVehiclePedIsTryingToEnter(ped)
if entering ~= 0 and not isBlacklistedVehicle(entering) then
local plate = QBCore.Functions.GetPlate(entering)
local driver = GetPedInVehicleSeat(entering, -1)

if driver ~= 0 and not IsPedAPlayer(driver) and not HasKeys(plate) then
if IsEntityDead(driver) then
if not isTakingKeys then
isTakingKeys = true
TriggerServerEvent('qb-vehiclekeys:server:setVehLockState', NetworkGetNetworkIdFromEntity(entering), 1)
QBCore.Functions.Progressbar('steal_keys', Lang:t('progress.takekeys'), 2500, false, false, {
disableMovement = false,
disableCarMovement = true,
disableMouse = false,
disableCombat = true
}, {}, {}, {}, function() -- Done
TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', plate)
isTakingKeys = false
end, function()
isTakingKeys = false
end)
end
end
end
end
end
end)

RegisterNetEvent('qb-weapons:client:DrawWeapon', function()
Wait(2000)
robKeyLoop()
end)

RegisterNetEvent('lockpicks:UseLockpick', function(isAdvanced)
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
Expand Down Expand Up @@ -618,7 +639,7 @@ function Hotwire(vehicle, plate)
anim = 'machinic_loop_mechandplayer',
flags = 16
}, {}, {}, function() -- Done
StopAnimTask(ped, 'anim@amb@clubhouse@tutorial@bkr_tut_ig3@', 'machinic_loop_mechandplayer', 1.0)
StopAnimTask(ped, 'anim@amb@clubhouse@tutorial@bkr_tut_ig3@', 'machinic_loop_mechandplayer', 1.0)
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
if (math.random() <= Config.HotwireChance) then
TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', plate)
Expand All @@ -642,7 +663,7 @@ function CarjackVehicle(target)
isCarjacking = true
canCarjack = false
loadAnimDict('mp_am_hold_up')
local vehicle = GetVehiclePedIsUsing(target)
local vehicle = GetVehiclePedIsIn(target, false)
local occupants = GetPedsInVehicle(vehicle)
for p = 1, #occupants do
local ped = occupants[p]
Expand All @@ -654,7 +675,7 @@ function CarjackVehicle(target)
end)
Wait(math.random(200, 500))
end
-- Cancel progress bar if: Ped dies during robbery, car gets too far away
-- Cancel progress bar if: Ped dies during robbery, car gets too far away
CreateThread(function()
while isCarjacking do
local distance = #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(target))
Expand All @@ -676,22 +697,50 @@ function CarjackVehicle(target)
carjackChance = 0.5
end
if math.random() <= carjackChance then
local plate = QBCore.Functions.GetPlate(vehicle)
for p = 1, #occupants do
local ped = occupants[p]
-- Check if ped fights back
if math.random() <= Config.PedDefenseChance then
-- Make the ped defend themselves
local plate = QBCore.Functions.GetPlate(vehicle)
CreateThread(function()
FreezeEntityPosition(vehicle, false)
SetVehicleUndriveable(vehicle, false)
TaskLeaveVehicle(ped, vehicle, 0)
PlayPain(ped, 6, 0)

-- Setup combat attributes
GiveWeaponToPed(target, `WEAPON_PISTOL`, 255, false, true)
SetPedCombatAttributes(target, 46, true)
SetPedFleeAttributes(target, 0, false)
SetPedCombatRange(target, 2)
SetPedCombatMovement(target, 2)
SetPedAccuracy(target, Config.PedAccuracy)

-- Make them exit and attack
TaskLeaveVehicle(target, vehicle, 0)
Wait(1250)
ClearPedTasksImmediately(ped)
PlayPain(ped, math.random(7, 8), 0)
MakePedFlee(ped)
ClearPedTasksImmediately(target)
TaskCombatPed(target, PlayerPedId(), 0, 16)

QBCore.Functions.Notify('The driver is fighting back!', 'error')
TriggerServerEvent('hud:server:GainStress', math.random(2, 6))
end)
else
-- Normal success behavior
local plate = QBCore.Functions.GetPlate(vehicle)
for p = 1, #occupants do
local ped = occupants[p]
CreateThread(function()
FreezeEntityPosition(vehicle, false)
SetVehicleUndriveable(vehicle, false)
TaskLeaveVehicle(ped, vehicle, 0)
PlayPain(ped, 6, 0)
Wait(1250)
ClearPedTasksImmediately(ped)
PlayPain(ped, math.random(7, 8), 0)
MakePedFlee(ped)
end)
end
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', plate)
end
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', plate)
else
QBCore.Functions.Notify(Lang:t('notify.cjackfail'), 'error')
FreezeEntityPosition(vehicle, false)
Expand Down
24 changes: 13 additions & 11 deletions config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -26,17 +26,19 @@ Config.RemoveLockpickAdvanced = 0.2 -- Chance to remove advanced lockpick on fai
Config.CarJackEnable = true -- True allows for the ability to car jack peds.
Config.CarjackingTime = 7500 -- How long it takes to carjack
Config.DelayBetweenCarjackings = 10000 -- Time before you can carjack again
Config.PedDefenseChance = 0.6 -- Probability (0-1) that a ped will defend themselves
Config.PedAccuracy = 50 -- How accurate the ped's shooting will be (1-100)
Config.CarjackChance = {
['2685387236'] = 0.0, -- melee
['416676503'] = 0.5, -- handguns
['-957766203'] = 0.75, -- SMG
['860033945'] = 0.90, -- shotgun
['970310034'] = 0.90, -- assault
['1159398588'] = 0.99, -- LMG
['3082541095'] = 0.99, -- sniper
['2725924767'] = 0.99, -- heavy
['1548507267'] = 0.0, -- throwable
['4257178988'] = 0.0, -- misc
['2685387236'] = 0, -- melee
['416676503'] = 100, -- handguns
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['-957766203'] = 75, -- SMG
['860033945'] = 75, -- shotgun
['970310034'] = 75, -- assault
['1159398588'] = 80, -- LMG
['3082541095'] = 65, -- sniper
['2725924767'] = 65, -- heavy
['1548507267'] = 0, -- throwable
['4257178988'] = 50, -- misc
}

-- Hotwire Settings
Expand Down Expand Up @@ -106,4 +108,4 @@ Config.NoCarjackWeapons = {
"WEAPON_Ball",
"WEAPON_Snowball",
"WEAPON_SmokeGrenade",
}
}
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