bitfontier
is a tool to generate bitmap fonts for Go programs.
To be more specific:
- it takes a set of images organized in a particular way for an input,
- generates a Go package that can be used to create font.Face objects
These font.Face
objects can then be used to render text in your Go programs. One example would be using Ebitengine - the fonts generated by this program are suitable for videogames!
This tool takes a lot of inspiration from hajimehoshi/bitmapfont.
Features:
- Efficient bitmap generation
- Outputs a ready-to-use Go package
- Produced Go packages ("fonts") can be bundled as Go modules
- The generator has options to fine-tune the produced font behavior
- Uses separate images for glyphs as input (easy to edit)
You can basically create a bitmap font for your Go app by using just this tool and some sprite editor (GIMP, Aseprite, etc).
$ go install github.com/quasilyte/bitfontier/cmd/bitfontier@latest
Ready-to-use fonts created by bitfontier:
First, you need to create a set of images that would form a bitmap font. The font can have multiple base sizes and support multiple languages. We'll start with a single-size English set of images.
The general layout expected by this tool is:
$size/
$tag/
65.png
66.png
...
...
...
The root of this folder structure is called
data-dir
.
$size
is a base font size (e.g.1
,1.3
)$tag
is an arbitrary tag for the set of glyphs (e.g.en
,common
,symbols
)
The image filename consist of an utf-8 code (in decimal form) and extension (it's advised to use PNGs).
All images inside the size folder should have identical bounds (e.g. 8x16
). Images can use any non-transparent color for the letter mask: this library only checks for alpha channel to build a bitmap.
After you're ready, run the tool:
# Use --help to learn about the other flags!
./bitfontier --data-dir ./_data --pkgname myfont
This will produce a folder called myfont
containing a Go package. Copy that package to your app's folder and use it as an ordinary package. Or push it as a Go module on GitHub and install it in a proper way.
Hint: if you want to bundle a font as a module, make sure to install the dependencies like
golang.org/x/image/font
to the font module.
After installing the generated font package, you can instantiate font.Face
objects:
func example() {
// ff is a font.Face, the "1" suffix comes from the
// data dir, there will be more constructors if your
// bitmap font defines them.
ff := myfont.New1()
// It's possible to create programmatically scaled versions
// of your base font sizes. It won't be blurry.
// Only whole scaling factors are available (2, 3, 4, ...)
ff2 := myfont.Scale(ff, 2)
ff3 := myfont.Scale(ff, 3)
}
Let's assume your font has both size=1
and size=1.3
base variants. We can squeeze a wide range of font sizes out of it using Scale
:
- 1 (base size)
- 1.3 (base size)
- 2 (1*2)
- 2.6 (1.3*2)
- 3 (1*3)
- 3.9 (1.3*3)
- 4