Skip to content
This repository has been archived by the owner on Aug 13, 2022. It is now read-only.

Commit

Permalink
push
Browse files Browse the repository at this point in the history
  • Loading branch information
radj307 committed Oct 8, 2020
1 parent 2a7ce76 commit ed3beb1
Show file tree
Hide file tree
Showing 41 changed files with 122 additions and 0 deletions.
Binary file added 00 Data/1.5/Another_Archery_Tweak.esp
Binary file not shown.
Binary file added 00 Data/1.5_Patches/Another_Archery_Tweak-Bruma.esp
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added 00 Data/1.5a/Another_Archery_Tweak.esp
Binary file not shown.
Binary file added 00 Data/1.5a_Patches/Another_Archery_Tweak-Bruma.esp
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added 00 Data/1.6/Another_Archery_Tweak.esp
Binary file not shown.
Binary file added 00 Data/1.6_Patches/Another_Archery_Tweak-Bruma.esp
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added Fomod/ModuleConfig.xml
Binary file not shown.
Binary file added Fomod/Screenshots/1.5.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Fomod/Screenshots/1.5a.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Fomod/Screenshots/1.6.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Fomod/Screenshots/addon.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Fomod/Screenshots/img.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Fomod/Screenshots/ini.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Fomod/Screenshots/merge.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Fomod/Screenshots/patch.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Fomod/info.xml
Binary file not shown.
69 changes: 69 additions & 0 deletions INI_settings.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,69 @@

Another Archery Tweak - INI Tweaks


Add/Replace the following lines in your Skyrim.ini & (if applicable) SkyrimCustom.ini:

[Combat]
f1PArrowTiltUpAngle=0.2
f1PboltTiltUpAngle=0.2
f3PArrowTiltUpAngle=0.7
fMagnetismLookingMult=-0.0
fMagnetismStrafeHeadingMult=-0.0










(Explanation following if you're interested)










What do these settings do?
Lining up fired arrows/bolts with your crosshair/screen center in 1st & 3rd person:
f1PArrowTiltUpAngle=0.2
f1PboltTiltUpAngle=0.2
f3PArrowTiltUpAngle=0.7

Stop arrows from impacting targets they pass in close proximity:
fMagnetismLookingMult=-0.0
fMagnetismStrafeHeadingMult=-0.0

You can use either 0.0 or -0.0 here, but personally I've had more success with -0
(Detailed explanation below if you're interested)



(Magnetism value explanation)

Normally we would consider -0 to not be valid. However, with computer code this works a little differently.
Since the first character of the line is 'f', this means the value is a floating-point variable, often called a "float".
Floating-point variables are capable of holding "real" numbers in both positive and negative.
To give you an idea as to why a float can be either a 0 or a -0 consider the following
32-bit representations of 2 float values below:

0 00000000 00000000000000000000000
1 00000000 00000000000000000000000
^ ^ ^
sign exponent fraction

As you can see, the only difference between these values is the first, or "sign" bit. The sign bit is used to determine
whether a value is positive or negative, which is why a float can be -0.

I've been playing around with the magnetism ini setting for a while, and based on my testing,
a magnetism value of 0 does not appear to actually turn off magnetism entirely. I tried using a negative value here, but it
(somewhat obviously) caused arrows to miss, even when they had visibly impacted the target.
And that's why I tried using -0.0, which on my system, appears to have actually worked!
(Likely due to the game engine not expecting -0 to be a possible input, but this doesn't cause any instability.)
53 changes: 53 additions & 0 deletions Merging_Plugins_Guide.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@

Another Archery Tweak - Merging Plugins Guide


METHOD 1: zEdit (Automatic)
DIFFICULTY:
Very Easy

REQUIREMENTS:
zEdit ( https://github.com/z-edit/zedit/releases )
All AAT .esp files active at the bottom of your load order.

PROCESS:
1. Open zEdit, select "zMerge" & "Skyrim SE" from the dropdown, then click "Start Session"
2. Click the green "Create Merge" button at the bottom
3. A popup will open with 4 tabs labelled "Details", "Plugins", "Load Order", & "Data"
4. In the Details tab, replace "New Merge" with a mod name of your choice, I recommend "AAT Merged"
5. Replace the Filename with "Another_Archery_Tweak.esp"
6. Select "Clean - Merge down (improved)" from the dropdown.
7. In the Plugins tab, select ALL of the Another_Archery_Tweak plugins.
8. In the Load Order tab, check the "Use game load order" box.
9. (optional) In the Data tab, open "General Assets" and check the "Copy General Assets" box.
(This will copy the readme files into the merged mod folder)
10. Click "OK" at the bottom of the pop-up window, then find the newly created Merge in the list.
11. Next to your newly created merge name, click the "Build" button, and wait for it to finish.
12. Once done, exit zEdit. (It will automatically save the merge as a new mod folder.)
13. If you use Mod Organizer 2 (HIGHLY recommended) press F5 to refresh your mod list, there will be a new
folder at the bottom with the name you gave it in zEdit. Copy the "Meta.ini" file from the original AAT
folder into your merged folder, then delete the original mod. You will now use the merge folder to
activate/deactivate AAT.
If you do NOT use MO2, do the equivalent process for your preferred mod manager.
14. Run LOOT & make sure AAT is loaded after any of the mods you have patches for.


METHOD 2: xEdit (Manual)
DIFFICULTY:
Easy

REQUIREMENTS:
xEdit ( https://github.com/TES5Edit/TES5Edit/releases )
All AAT .esp files active at the bottom of your load order.

PROCESS:
1. Open xEdit, R+Click anywhere in your plugin load order and click "Select None", then scroll to the
bottom and select all the AAT plugins. Click "Ok" and wait for the "Background Loader: Finished" msg.
2. Click the '+' icon to the left of all of the AAT plugins. (Excluding "Another_Archery_Tweak.esp")
3. Shift+Click on the "Projectiles" element for the uppermost AAT plugin, and again on the bottommost plugin.
4. R+Click on any one of the selected "Projectiles" elements, and select "Deep copy as override into..."
5. Select "Another_Archery_Tweak.esp", and wait for it to finish.
6. Close xEdit, and save "Another_Archery_Tweak.esp"
7. If you use Mod Organizer 2 (HIGHLY recommended) double-click on the AAT mod folder, go to the "Optional ESPs" tab.
Select all of the plugins in the folder EXCEPT "Another_Archery_Tweak.esp" and move them to the optional folder.
8. Run LOOT & make sure AAT is loaded after any of the mods you have patches for.
Binary file added v2.0.0-AAT-AiO.7z
Binary file not shown.

0 comments on commit ed3beb1

Please sign in to comment.