This repository has been archived by the owner on Aug 13, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
41 changed files
with
122 additions
and
0 deletions.
There are no files selected for viewing
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,69 @@ | ||
|
||
Another Archery Tweak - INI Tweaks | ||
|
||
|
||
Add/Replace the following lines in your Skyrim.ini & (if applicable) SkyrimCustom.ini: | ||
|
||
[Combat] | ||
f1PArrowTiltUpAngle=0.2 | ||
f1PboltTiltUpAngle=0.2 | ||
f3PArrowTiltUpAngle=0.7 | ||
fMagnetismLookingMult=-0.0 | ||
fMagnetismStrafeHeadingMult=-0.0 | ||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
(Explanation following if you're interested) | ||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
What do these settings do? | ||
Lining up fired arrows/bolts with your crosshair/screen center in 1st & 3rd person: | ||
f1PArrowTiltUpAngle=0.2 | ||
f1PboltTiltUpAngle=0.2 | ||
f3PArrowTiltUpAngle=0.7 | ||
|
||
Stop arrows from impacting targets they pass in close proximity: | ||
fMagnetismLookingMult=-0.0 | ||
fMagnetismStrafeHeadingMult=-0.0 | ||
|
||
You can use either 0.0 or -0.0 here, but personally I've had more success with -0 | ||
(Detailed explanation below if you're interested) | ||
|
||
|
||
|
||
(Magnetism value explanation) | ||
|
||
Normally we would consider -0 to not be valid. However, with computer code this works a little differently. | ||
Since the first character of the line is 'f', this means the value is a floating-point variable, often called a "float". | ||
Floating-point variables are capable of holding "real" numbers in both positive and negative. | ||
To give you an idea as to why a float can be either a 0 or a -0 consider the following | ||
32-bit representations of 2 float values below: | ||
|
||
0 00000000 00000000000000000000000 | ||
1 00000000 00000000000000000000000 | ||
^ ^ ^ | ||
sign exponent fraction | ||
|
||
As you can see, the only difference between these values is the first, or "sign" bit. The sign bit is used to determine | ||
whether a value is positive or negative, which is why a float can be -0. | ||
|
||
I've been playing around with the magnetism ini setting for a while, and based on my testing, | ||
a magnetism value of 0 does not appear to actually turn off magnetism entirely. I tried using a negative value here, but it | ||
(somewhat obviously) caused arrows to miss, even when they had visibly impacted the target. | ||
And that's why I tried using -0.0, which on my system, appears to have actually worked! | ||
(Likely due to the game engine not expecting -0 to be a possible input, but this doesn't cause any instability.) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,53 @@ | ||
|
||
Another Archery Tweak - Merging Plugins Guide | ||
|
||
|
||
METHOD 1: zEdit (Automatic) | ||
DIFFICULTY: | ||
Very Easy | ||
|
||
REQUIREMENTS: | ||
zEdit ( https://github.com/z-edit/zedit/releases ) | ||
All AAT .esp files active at the bottom of your load order. | ||
|
||
PROCESS: | ||
1. Open zEdit, select "zMerge" & "Skyrim SE" from the dropdown, then click "Start Session" | ||
2. Click the green "Create Merge" button at the bottom | ||
3. A popup will open with 4 tabs labelled "Details", "Plugins", "Load Order", & "Data" | ||
4. In the Details tab, replace "New Merge" with a mod name of your choice, I recommend "AAT Merged" | ||
5. Replace the Filename with "Another_Archery_Tweak.esp" | ||
6. Select "Clean - Merge down (improved)" from the dropdown. | ||
7. In the Plugins tab, select ALL of the Another_Archery_Tweak plugins. | ||
8. In the Load Order tab, check the "Use game load order" box. | ||
9. (optional) In the Data tab, open "General Assets" and check the "Copy General Assets" box. | ||
(This will copy the readme files into the merged mod folder) | ||
10. Click "OK" at the bottom of the pop-up window, then find the newly created Merge in the list. | ||
11. Next to your newly created merge name, click the "Build" button, and wait for it to finish. | ||
12. Once done, exit zEdit. (It will automatically save the merge as a new mod folder.) | ||
13. If you use Mod Organizer 2 (HIGHLY recommended) press F5 to refresh your mod list, there will be a new | ||
folder at the bottom with the name you gave it in zEdit. Copy the "Meta.ini" file from the original AAT | ||
folder into your merged folder, then delete the original mod. You will now use the merge folder to | ||
activate/deactivate AAT. | ||
If you do NOT use MO2, do the equivalent process for your preferred mod manager. | ||
14. Run LOOT & make sure AAT is loaded after any of the mods you have patches for. | ||
|
||
|
||
METHOD 2: xEdit (Manual) | ||
DIFFICULTY: | ||
Easy | ||
|
||
REQUIREMENTS: | ||
xEdit ( https://github.com/TES5Edit/TES5Edit/releases ) | ||
All AAT .esp files active at the bottom of your load order. | ||
|
||
PROCESS: | ||
1. Open xEdit, R+Click anywhere in your plugin load order and click "Select None", then scroll to the | ||
bottom and select all the AAT plugins. Click "Ok" and wait for the "Background Loader: Finished" msg. | ||
2. Click the '+' icon to the left of all of the AAT plugins. (Excluding "Another_Archery_Tweak.esp") | ||
3. Shift+Click on the "Projectiles" element for the uppermost AAT plugin, and again on the bottommost plugin. | ||
4. R+Click on any one of the selected "Projectiles" elements, and select "Deep copy as override into..." | ||
5. Select "Another_Archery_Tweak.esp", and wait for it to finish. | ||
6. Close xEdit, and save "Another_Archery_Tweak.esp" | ||
7. If you use Mod Organizer 2 (HIGHLY recommended) double-click on the AAT mod folder, go to the "Optional ESPs" tab. | ||
Select all of the plugins in the folder EXCEPT "Another_Archery_Tweak.esp" and move them to the optional folder. | ||
8. Run LOOT & make sure AAT is loaded after any of the mods you have patches for. |
Binary file not shown.